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Move videogame consoles search to Blazor.
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92
Marechai/Services/ConsolesService.cs
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92
Marechai/Services/ConsolesService.cs
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/******************************************************************************
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// MARECHAI: Master repository of computing history artifacts information
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// ----------------------------------------------------------------------------
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//
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// Filename : ConsolesService.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Consoles service
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2003-2020 Natalia Portillo
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*******************************************************************************/
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Marechai.Database;
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using Marechai.Database.Models;
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using Marechai.ViewModels;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Localization;
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namespace Marechai.Services
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{
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public class ConsolesService
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{
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readonly MarechaiContext _context;
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readonly IStringLocalizer<ConsolesService> _l;
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public ConsolesService(MarechaiContext context, IStringLocalizer<ConsolesService> localizer)
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{
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_context = context;
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_l = localizer;
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}
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public async Task<int> GetConsolesCountAsync() =>
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await _context.Machines.CountAsync(c => c.Type == MachineType.Console);
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public Task<int> GetMinimumYearAsync() => _context.
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Machines.Where(t => t.Type == MachineType.Console &&
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t.Introduced.HasValue &&
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t.Introduced.Value.Year > 1000).
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MinAsync(t => t.Introduced.Value.Year);
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public Task<int> GetMaximumYearAsync() => _context.
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Machines.Where(t => t.Type == MachineType.Console &&
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t.Introduced.HasValue &&
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t.Introduced.Value.Year > 1000).
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MaxAsync(t => t.Introduced.Value.Year);
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public async Task<List<MachineViewModel>> GetConsolesByLetterAsync(char c) =>
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await _context.Machines.Include(m => m.Company).
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Where(m => m.Type == MachineType.Console && EF.Functions.Like(m.Name, $"{c}%")).
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OrderBy(m => m.Company.Name).ThenBy(m => m.Name).Select(m => new MachineViewModel
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{
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Id = m.Id, Name = m.Name, CompanyName = m.Company.Name
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}).ToListAsync();
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public async Task<List<MachineViewModel>> GetConsolesByYearAsync(int year) =>
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await _context.Machines.Include(m => m.Company).
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Where(m => m.Type == MachineType.Console && m.Introduced != null &&
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m.Introduced.Value.Year == year).OrderBy(m => m.Company.Name).ThenBy(m => m.Name).
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Select(m => new MachineViewModel
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{
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Id = m.Id, Name = m.Name, CompanyName = m.Company.Name
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}).ToListAsync();
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public async Task<List<MachineViewModel>> GetConsolesAsync() =>
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await _context.Machines.Include(m => m.Company).Where(m => m.Type == MachineType.Console).
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OrderBy(m => m.Company.Name).ThenBy(m => m.Name).Select(m => new MachineViewModel
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{
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Id = m.Id, Name = m.Name, CompanyName = m.Company.Name
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}).ToListAsync();
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}
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}
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