/****************************************************************************** // Canary Islands Computer Museum Website // ---------------------------------------------------------------------------- // // Filename : Console.cs // Author(s) : Natalia Portillo // // --[ Description ] ---------------------------------------------------------- // // High level representation of a videogame console. // // --[ License ] -------------------------------------------------------------- // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // ---------------------------------------------------------------------------- // Copyright © 2003-2018 Natalia Portillo *******************************************************************************/ namespace Cicm.Database.Schemas { public class Console { /// Bits of GPRs of primary CPU public int Bits; /// Capacity in kibibytes of storage format public int Cap; /// Maximum colors on screen public int Colors; /// Manufacturer's company ID public int Company; /// Primary CPU public int Cpu1; /// Secondary CPU public int Cpu2; /// ID of storage format public int Format; /// ID of GPU public int Gpu; /// ID public int Id; /// Frequency in MHz of primary CPU public float Mhz1; /// Frequency in MHz of secondary CPU public float Mhz2; /// Model name public string Model; /// Audio channels supported by the MPU public int MusicChannels; /// ID of MPU public int MusicSynth; /// Colors on palette public int Palette; /// Size in kibibytes of program RAM public int Ram; /// Resolution in WxH pixels public string Resolution; /// Size in kibibytes of firmware public int Rom; /// Audio channels supported by the DSP public int SoundChannels; /// ID of DSP public int SoundSynth; /// Size in kibibytes for video RAM public int Vram; /// Introduction date, 0 if unknown, 1000 if prototype public int Year; } }