/****************************************************************************** // MARECHAI: Master repository of computing history artifacts information // ---------------------------------------------------------------------------- // // Author(s) : Natalia Portillo // // --[ License ] -------------------------------------------------------------- // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // ---------------------------------------------------------------------------- // Copyright © 2003-2020 Natalia Portillo *******************************************************************************/ using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Marechai.Database.Models; using Marechai.ViewModels; using Microsoft.EntityFrameworkCore; namespace Marechai.Services { public class GpusByMachineService { readonly MarechaiContext _context; public GpusByMachineService(MarechaiContext context) => _context = context; public async Task> GetByMachine(int machineId) => await _context.GpusByMachine.Where(g => g.MachineId == machineId).Select(g => new GpuByMachineViewModel { Id = g.Id, Name = g.Gpu.Name, CompanyName = g.Gpu.Company.Name, GpuId = g.GpuId, MachineId = g.MachineId }).OrderBy(g => g.CompanyName).ThenBy(g => g.Name).ToListAsync(); public async Task DeleteAsync(long id, string userId) { GpusByMachine item = await _context.GpusByMachine.FindAsync(id); if(item is null) return; _context.GpusByMachine.Remove(item); await _context.SaveChangesWithUserAsync(userId); } public async Task CreateAsync(int gpuId, int machineId, string userId) { var item = new GpusByMachine { GpuId = gpuId, MachineId = machineId }; await _context.GpusByMachine.AddAsync(item); await _context.SaveChangesWithUserAsync(userId); return item.Id; } } }