/****************************************************************************** // MARECHAI: Master repository of computing history artifacts information // ---------------------------------------------------------------------------- // // Author(s) : Natalia Portillo // // --[ License ] -------------------------------------------------------------- // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // ---------------------------------------------------------------------------- // Copyright © 2003-2021 Natalia Portillo *******************************************************************************/ using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Marechai.Data.Dtos; using Marechai.Database.Models; using Microsoft.EntityFrameworkCore; namespace Marechai.Services; public class GpusByMachineService(MarechaiContext context) { public async Task> GetByMachine(int machineId) => await context.GpusByMachine .Where(g => g.MachineId == machineId) .Select(g => new GpuByMachineViewModel { Id = g.Id, Name = g.Gpu.Name, CompanyName = g.Gpu.Company.Name, GpuId = g.GpuId, MachineId = g.MachineId }) .OrderBy(g => g.CompanyName) .ThenBy(g => g.Name) .ToListAsync(); public async Task DeleteAsync(long id, string userId) { GpusByMachine item = await context.GpusByMachine.FindAsync(id); if(item is null) return; context.GpusByMachine.Remove(item); await context.SaveChangesWithUserAsync(userId); } public async Task CreateAsync(int gpuId, int machineId, string userId) { var item = new GpusByMachine { GpuId = gpuId, MachineId = machineId }; await context.GpusByMachine.AddAsync(item); await context.SaveChangesWithUserAsync(userId); return item.Id; } }