/****************************************************************************** // MARECHAI: Master repository of computing history artifacts information // ---------------------------------------------------------------------------- // // Filename : Resolution.cs // Author(s) : Natalia Portillo // // --[ Description ] ---------------------------------------------------------- // // Image resolution. // // --[ License ] -------------------------------------------------------------- // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // ---------------------------------------------------------------------------- // Copyright © 2003-2020 Natalia Portillo *******************************************************************************/ using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Marechai.Database.Models { public class Resolution : BaseModel { public Resolution() { ResolutionsByGpu = new HashSet(); } [Required] [Range(1, 131072)] public int Width { get; set; } [Required] [Range(1, 131072)] public int Height { get; set; } [Range(2, 281474976710656)] public long? Colors { get; set; } [Range(2, 281474976710656)] public long? Palette { get; set; } [DisplayName("Character based")] public bool Chars { get; set; } [DisplayName("Grayscale")] public bool Grayscale { get; set; } public virtual ICollection ResolutionsByGpu { get; set; } public virtual ICollection ResolutionsByScreen { get; set; } public virtual ICollection Screens { get; set; } public long? PaletteView => Palette ?? Colors; public override string ToString() { if(Chars) { if(Colors == null) return $"{Width}x{Height} characters"; if(Palette != null && Colors != Palette) return Grayscale ? $"{Width}x{Height} characters at {Colors} grays from a palette of {Palette}" : $"{Width}x{Height} characters at {Colors} colors from a palette of {Palette}"; return Colors == 2 && Grayscale ? $"{Width}x{Height} black and white characters" : $"{Width}x{Height} characters at {Colors} colors"; } if(Colors == null) return $"{Width}x{Height} pixels"; if(Palette != null && Colors != Palette) return Grayscale ? $"{Width}x{Height} pixels at {Colors} grays from a palette of {Palette}" : $"{Width}x{Height} pixels at {Colors} colors from a palette of {Palette}"; return Colors == 2 && Grayscale ? $"{Width}x{Height} black and white pixels" : $"{Width}x{Height} pixels at {Colors} colors"; } } }