Files
marechai/Marechai/ViewModels/SoftwareVariantViewModel.cs

50 lines
2.4 KiB
C#

/******************************************************************************
// MARECHAI: Master repository of computing history artifacts information
// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2003-2021 Natalia Portillo
*******************************************************************************/
using System;
using Marechai.Database;
namespace Marechai.ViewModels
{
public class SoftwareVariantViewModel : BaseViewModel<ulong>
{
public string Name { get; set; }
public string Version { get; set; }
public DateTime? Introduced { get; set; }
public ulong? ParentId { get; set; }
public string Parent { get; set; }
public ulong SoftwareVersionId { get; set; }
public string SoftwareVersion { get; set; }
public ulong? MinimumMemory { get; set; }
public ulong? RecommendedMemory { get; set; }
public ulong? RequiredStorage { get; set; }
public string PartNumber { get; set; }
public string SerialNumber { get; set; }
public string ProductCode { get; set; }
public string CatalogueNumber { get; set; }
public DistributionMode DistributionMode { get; set; }
public string Family { get; set; }
}
}