Files
marechai/Marechai.Database/Models/OwnedMachine.cs

68 lines
3.0 KiB
C#

/******************************************************************************
// MARECHAI: Master repository of computing history artifacts information
// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2003-2026 Natalia Portillo
*******************************************************************************/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Marechai.Data;
namespace Marechai.Database.Models;
public class OwnedMachine : BaseModel<long>
{
[DisplayName("Acquisition date")]
public DateTime AcquisitionDate { get; set; }
[DisplayName("Date when sold, traded, or otherwise lost")]
public DateTime? LostDate { get; set; }
public StatusType Status { get; set; }
[DisplayName("Last status check date")]
public DateTime? LastStatusDate { get; set; }
[DisplayName("Available for trade or sale")]
[DefaultValue(false)]
public bool Trade { get; set; }
[DisplayName("Has original boxes")]
[DefaultValue(false)]
public bool Boxed { get; set; }
[DisplayName("Has original manuals")]
[DefaultValue(false)]
public bool Manuals { get; set; }
[DisplayName("Serial number")]
public string SerialNumber { get; set; }
[DisplayName("Serial number visible to other users")]
[DefaultValue(false)]
public bool SerialNumberVisible { get; set; }
public int MachineId { get; set; }
public string UserId { get; set; }
public virtual ICollection<GpusByOwnedMachine> Gpus { get; set; }
public virtual ICollection<MemoryByOwnedMachine> Memory { get; set; }
public virtual ICollection<ProcessorsByOwnedMachine> Processors { get; set; }
public virtual ICollection<SoundByOwnedMachine> Sound { get; set; }
public virtual ICollection<StorageByOwnedMachine> Storage { get; set; }
public virtual ICollection<OwnedMachinePhoto> Photos { get; set; }
public virtual ApplicationUser User { get; set; }
public virtual Machine Machine { get; set; }
}