Files
marechai/Marechai.Database/Models/Resolution.cs

60 lines
2.5 KiB
C#

/******************************************************************************
// MARECHAI: Master repository of computing history artifacts information
// ----------------------------------------------------------------------------
//
// Filename : Resolution.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ Description ] ----------------------------------------------------------
//
// Image resolution.
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2003-2020 Natalia Portillo
*******************************************************************************/
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace Marechai.Database.Models
{
public class Resolution : BaseModel<int>
{
public Resolution() => ResolutionsByGpu = new HashSet<ResolutionsByGpu>();
[Required, Range(1, 131072)]
public int Width { get; set; }
[Required, Range(1, 131072)]
public int Height { get; set; }
[Range(2, 281474976710656)]
public long? Colors { get; set; }
[Range(2, 281474976710656)]
public long? Palette { get; set; }
[DisplayName("Character based")]
public bool Chars { get; set; }
[DisplayName("Grayscale")]
public bool Grayscale { get; set; }
public virtual ICollection<ResolutionsByGpu> ResolutionsByGpu { get; set; }
public virtual ICollection<ResolutionsByScreen> ResolutionsByScreen { get; set; }
public virtual ICollection<Screen> Screens { get; set; }
public long? PaletteView => Palette ?? Colors;
}
}