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https://github.com/claunia/marechai.git
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135 lines
5.1 KiB
C#
135 lines
5.1 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Threading.Tasks;
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using Marechai.App.Presentation.Models;
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using Marechai.App.Services;
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using Uno.Extensions.Navigation;
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namespace Marechai.App.Presentation.ViewModels;
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public partial class SoundSynthsListViewModel : ObservableObject
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{
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private readonly ILogger<SoundSynthsListViewModel> _logger;
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private readonly INavigator _navigator;
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private readonly SoundSynthsService _soundSynthsService;
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[ObservableProperty]
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private string _errorMessage = string.Empty;
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[ObservableProperty]
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private bool _hasError;
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[ObservableProperty]
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private bool _isDataLoaded;
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[ObservableProperty]
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private bool _isLoading = true;
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[ObservableProperty]
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private ObservableCollection<SoundSynthListItem> _soundSynths = [];
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public SoundSynthsListViewModel(SoundSynthsService soundSynthsService, INavigator navigator,
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ILogger<SoundSynthsListViewModel> logger)
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{
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_soundSynthsService = soundSynthsService;
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_navigator = navigator;
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_logger = logger;
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LoadData = new AsyncRelayCommand(LoadDataAsync);
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NavigateToSoundSynthCommand = new AsyncRelayCommand<SoundSynthListItem>(NavigateToSoundSynthAsync);
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}
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public IAsyncRelayCommand LoadData { get; }
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public IAsyncRelayCommand<SoundSynthListItem> NavigateToSoundSynthCommand { get; }
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private async Task LoadDataAsync()
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{
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try
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{
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IsLoading = true;
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IsDataLoaded = false;
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HasError = false;
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ErrorMessage = string.Empty;
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List<SoundSynthDto> soundSynths = await _soundSynthsService.GetAllSoundSynthsAsync();
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// Separate special sound synths from regular ones
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var specialSoundSynths = new List<SoundSynthListItem>();
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var regularSoundSynths = new List<SoundSynthListItem>();
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foreach(SoundSynthDto ss in soundSynths)
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{
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string displayName = ss.Name ?? "Unknown";
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// Replace special database name
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if(displayName == "DB_SOFTWARE") displayName = "Software";
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var soundSynthItem = new SoundSynthListItem
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{
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Id = ss.Id ?? 0,
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Name = displayName,
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Company = ss.Company ?? "Unknown",
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IsSpecial = ss.Name == "DB_SOFTWARE"
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};
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if(soundSynthItem.IsSpecial)
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specialSoundSynths.Add(soundSynthItem);
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else
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regularSoundSynths.Add(soundSynthItem);
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_logger.LogInformation("Sound Synth: {Name}, Company: {Company}, ID: {Id}, IsSpecial: {IsSpecial}",
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displayName,
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ss.Company,
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ss.Id,
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soundSynthItem.IsSpecial);
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}
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// Sort regular sound synths alphabetically by name
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regularSoundSynths.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase));
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// Add special sound synths first (Software), then regular sound synths
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SoundSynths.Clear();
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foreach(SoundSynthListItem ss in specialSoundSynths) SoundSynths.Add(ss);
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foreach(SoundSynthListItem ss in regularSoundSynths) SoundSynths.Add(ss);
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_logger.LogInformation("Successfully loaded {Count} Sound Synthesizers", SoundSynths.Count);
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IsDataLoaded = true;
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}
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catch(Exception ex)
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{
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_logger.LogError(ex, "Error loading Sound Synthesizers");
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ErrorMessage = "Failed to load Sound Synthesizers. Please try again later.";
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HasError = true;
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}
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finally
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{
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IsLoading = false;
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}
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}
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private async Task NavigateToSoundSynthAsync(SoundSynthListItem? item)
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{
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if(item == null) return;
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_logger.LogInformation("Navigating to Sound Synthesizer {SoundSynthId}", item.Id);
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await _navigator.NavigateViewModelAsync<SoundSynthDetailViewModel>(this,
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data: new SoundSynthDetailNavigationParameter
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{
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SoundSynthId = item.Id,
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NavigationSource = this
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});
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}
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public class SoundSynthListItem
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{
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public int Id { get; set; }
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public string Name { get; set; } = string.Empty;
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public string? Company { get; set; }
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public bool IsSpecial { get; set; }
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}
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} |