Files
marechai/Marechai.App/Presentation/ViewModels/GpuDetailViewModel.cs

387 lines
13 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using Marechai.App.Presentation.Models;
using Marechai.App.Services;
using Uno.Extensions.Navigation;
namespace Marechai.App.Presentation.ViewModels;
public partial class GpuDetailViewModel : ObservableObject
{
private readonly CompaniesService _companiesService;
private readonly GpusService _gpusService;
private readonly IStringLocalizer _localizer;
private readonly ILogger<GpuDetailViewModel> _logger;
private readonly INavigator _navigator;
[ObservableProperty]
private ObservableCollection<MachineItem> _computers = [];
[ObservableProperty]
private string _computersFilterText = string.Empty;
[ObservableProperty]
private string _consoelsFilterText = string.Empty;
[ObservableProperty]
private ObservableCollection<MachineItem> _consoles = [];
[ObservableProperty]
private string _errorMessage = string.Empty;
[ObservableProperty]
private ObservableCollection<MachineItem> _filteredComputers = [];
[ObservableProperty]
private ObservableCollection<MachineItem> _filteredConsoles = [];
[ObservableProperty]
private GpuDto? _gpu;
[ObservableProperty]
private int _gpuId;
[ObservableProperty]
private bool _hasComputers;
[ObservableProperty]
private bool _hasConsoles;
[ObservableProperty]
private bool _hasError;
[ObservableProperty]
private bool _isDataLoaded;
[ObservableProperty]
private bool _isLoading;
[ObservableProperty]
private string _manufacturerName = string.Empty;
private object? _navigationSource;
[ObservableProperty]
private ObservableCollection<ResolutionItem> _resolutions = [];
public GpuDetailViewModel(GpusService gpusService, CompaniesService companiesService, IStringLocalizer localizer,
ILogger<GpuDetailViewModel> logger, INavigator navigator)
{
_gpusService = gpusService;
_companiesService = companiesService;
_localizer = localizer;
_logger = logger;
_navigator = navigator;
LoadData = new AsyncRelayCommand(LoadDataAsync);
GoBackCommand = new AsyncRelayCommand(GoBackAsync);
SelectMachineCommand = new AsyncRelayCommand<int>(SelectMachineAsync);
ComputersFilterCommand = new RelayCommand(() => FilterComputers());
ConsolesFilterCommand = new RelayCommand(() => FilterConsoles());
}
public IAsyncRelayCommand LoadData { get; }
public ICommand GoBackCommand { get; }
public IAsyncRelayCommand SelectMachineCommand { get; }
public ICommand ComputersFilterCommand { get; }
public ICommand ConsolesFilterCommand { get; }
public string Title { get; } = "GPU Details";
/// <summary>
/// Loads GPU details including resolutions, computers, and consoles
/// </summary>
private async Task LoadDataAsync()
{
try
{
IsLoading = true;
ErrorMessage = string.Empty;
HasError = false;
IsDataLoaded = false;
Resolutions.Clear();
Computers.Clear();
Consoles.Clear();
if(GpuId <= 0)
{
ErrorMessage = _localizer["Invalid GPU ID"].Value;
HasError = true;
return;
}
_logger.LogInformation("Loading GPU details for ID: {GpuId}", GpuId);
// Load GPU details
Gpu = await _gpusService.GetGpuByIdAsync(GpuId);
if(Gpu is null)
{
ErrorMessage = _localizer["Graphics processing unit not found"].Value;
HasError = true;
return;
}
// Set manufacturer name (from Company field or fetch by CompanyId if empty)
ManufacturerName = Gpu.Company ?? string.Empty;
if(string.IsNullOrEmpty(ManufacturerName) && Gpu.CompanyId.HasValue)
{
try
{
CompanyDto? company = await _companiesService.GetCompanyByIdAsync(Gpu.CompanyId.Value);
if(company != null) ManufacturerName = company.Name ?? string.Empty;
}
catch(Exception ex)
{
_logger.LogWarning(ex, "Failed to load company for GPU {GpuId}", GpuId);
}
}
// Format display name
string displayName = Gpu.Name ?? string.Empty;
if(displayName == "DB_FRAMEBUFFER")
displayName = "Framebuffer";
else if(displayName == "DB_SOFTWARE")
displayName = "Software";
else if(displayName == "DB_NONE") displayName = "None";
_logger.LogInformation("GPU loaded: {Name}, Company: {Company}", displayName, ManufacturerName);
// Load resolutions
try
{
List<ResolutionByGpuDto>? resolutions = await _gpusService.GetResolutionsByGpuAsync(GpuId);
if(resolutions != null && resolutions.Count > 0)
{
Resolutions.Clear();
foreach(ResolutionByGpuDto res in resolutions)
{
// Get the full resolution DTO using the resolution ID
if(res.ResolutionId.HasValue)
{
ResolutionDto? resolutionDto =
await _gpusService.GetResolutionByIdAsync(res.ResolutionId.Value);
if(resolutionDto != null)
{
Resolutions.Add(new ResolutionItem
{
Id = resolutionDto.Id ?? 0,
Name = $"{resolutionDto.Width}x{resolutionDto.Height}",
Width = resolutionDto.Width ?? 0,
Height = resolutionDto.Height ?? 0,
Colors = resolutionDto.Colors ?? 0,
Palette = resolutionDto.Palette ?? 0,
Chars = resolutionDto.Chars ?? false,
Grayscale = resolutionDto.Grayscale ?? false
});
}
}
}
_logger.LogInformation("Loaded {Count} resolutions for GPU {GpuId}", Resolutions.Count, GpuId);
}
}
catch(Exception ex)
{
_logger.LogWarning(ex, "Failed to load resolutions for GPU {GpuId}", GpuId);
}
// Load machines and separate into computers and consoles
try
{
List<MachineDto>? machines = await _gpusService.GetMachinesByGpuAsync(GpuId);
if(machines != null && machines.Count > 0)
{
Computers.Clear();
Consoles.Clear();
foreach(MachineDto machine in machines)
{
var machineItem = new MachineItem
{
Id = machine.Id ?? 0,
Name = machine.Name ?? string.Empty,
Manufacturer = machine.Company ?? string.Empty,
Year = machine.Introduced?.Year ?? 0
};
// Distinguish between computers and consoles based on Type
if(machine.Type == 2) // MachineType.Console
Consoles.Add(machineItem);
else // MachineType.Computer or Unknown
Computers.Add(machineItem);
}
HasComputers = Computers.Count > 0;
HasConsoles = Consoles.Count > 0;
// Initialize filtered collections
FilterComputers();
FilterConsoles();
_logger.LogInformation("Loaded {ComputerCount} computers and {ConsoleCount} consoles for GPU {GpuId}",
Computers.Count,
Consoles.Count,
GpuId);
}
else
{
HasComputers = false;
HasConsoles = false;
}
}
catch(Exception ex)
{
_logger.LogWarning(ex, "Failed to load machines for GPU {GpuId}", GpuId);
HasComputers = false;
HasConsoles = false;
}
IsDataLoaded = true;
}
catch(Exception ex)
{
_logger.LogError(ex, "Error loading GPU details: {Exception}", ex.Message);
ErrorMessage = _localizer["Failed to load graphics processing unit details. Please try again later."].Value;
HasError = true;
}
finally
{
IsLoading = false;
}
}
/// <summary>
/// Filters computers based on search text
/// </summary>
private void FilterComputers()
{
if(string.IsNullOrWhiteSpace(ComputersFilterText))
{
FilteredComputers.Clear();
foreach(MachineItem computer in Computers) FilteredComputers.Add(computer);
}
else
{
var filtered = Computers
.Where(c => c.Name.Contains(ComputersFilterText, StringComparison.OrdinalIgnoreCase))
.ToList();
FilteredComputers.Clear();
foreach(MachineItem computer in filtered) FilteredComputers.Add(computer);
}
}
/// <summary>
/// Filters consoles based on search text
/// </summary>
private void FilterConsoles()
{
if(string.IsNullOrWhiteSpace(ConsoelsFilterText))
{
FilteredConsoles.Clear();
foreach(MachineItem console in Consoles) FilteredConsoles.Add(console);
}
else
{
var filtered = Consoles.Where(c => c.Name.Contains(ConsoelsFilterText, StringComparison.OrdinalIgnoreCase))
.ToList();
FilteredConsoles.Clear();
foreach(MachineItem console in filtered) FilteredConsoles.Add(console);
}
}
/// <summary>
/// Navigates back to the GPU list
/// </summary>
private async Task GoBackAsync()
{
// If we came from a machine view, go back to machine view
if(_navigationSource is MachineViewViewModel machineVm)
{
await _navigator.NavigateViewModelAsync<MachineViewViewModel>(this);
return;
}
// Default: go back to GPU list
await _navigator.NavigateViewModelAsync<GpusListViewModel>(this);
}
/// <summary>
/// Navigates to machine detail view
/// </summary>
private async Task SelectMachineAsync(int machineId)
{
if(machineId <= 0) return;
var navParam = new MachineViewNavigationParameter
{
MachineId = machineId,
NavigationSource = this
};
await _navigator.NavigateViewModelAsync<MachineViewViewModel>(this, data: navParam);
}
/// <summary>
/// Sets the navigation source (where we came from).
/// </summary>
public void SetNavigationSource(object? source)
{
_navigationSource = source;
}
}
/// <summary>
/// Resolution item for displaying GPU supported resolutions
/// </summary>
public class ResolutionItem
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public int Width { get; set; }
public int Height { get; set; }
public long Colors { get; set; }
public long Palette { get; set; }
public bool Chars { get; set; }
public bool Grayscale { get; set; }
public string Resolution => $"{Width}x{Height}";
public string ResolutionType => Chars ? "Text" : "Pixel";
public string ResolutionDisplay => Chars ? $"{Width}x{Height} characters" : $"{Width}x{Height}";
public string ColorDisplay => Grayscale
? $"{Colors} grays"
: Palette > 0
? $"{Colors} colors from a palette of {Palette} colors"
: $"{Colors} colors";
}
/// <summary>
/// Machine item for displaying computers or consoles that use the GPU
/// </summary>
public class MachineItem
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public string Manufacturer { get; set; } = string.Empty;
public int Year { get; set; }
public string YearDisplay => Year > 0 ? Year.ToString() : "Unknown";
}