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93 lines
3.7 KiB
C#
93 lines
3.7 KiB
C#
/******************************************************************************
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// MARECHAI: Master repository of computing history artifacts information
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// ----------------------------------------------------------------------------
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//
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// Filename : Resolution.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Image resolution.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2003-2020 Natalia Portillo
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*******************************************************************************/
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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namespace Marechai.Database.Models
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{
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public class Resolution : BaseModel<int>
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{
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public Resolution()
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{
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ResolutionsByGpu = new HashSet<ResolutionsByGpu>();
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}
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[Required]
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[Range(1, 131072)]
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public int Width { get; set; }
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[Required]
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[Range(1, 131072)]
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public int Height { get; set; }
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[Range(2, 281474976710656)]
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public long? Colors { get; set; }
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[Range(2, 281474976710656)]
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public long? Palette { get; set; }
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[DisplayName("Character based")]
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public bool Chars { get; set; }
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[DisplayName("Grayscale")]
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public bool Grayscale { get; set; }
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public virtual ICollection<ResolutionsByGpu> ResolutionsByGpu { get; set; }
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public virtual ICollection<ResolutionsByScreen> ResolutionsByScreen { get; set; }
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public virtual ICollection<Screen> Screens { get; set; }
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public long? PaletteView => Palette ?? Colors;
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public override string ToString()
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{
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if(Chars)
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{
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if(Colors == null) return $"{Width}x{Height} characters";
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if(Palette != null && Colors != Palette)
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return Grayscale
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? $"{Width}x{Height} characters at {Colors} grays from a palette of {Palette}"
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: $"{Width}x{Height} characters at {Colors} colors from a palette of {Palette}";
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return Colors == 2 && Grayscale
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? $"{Width}x{Height} black and white characters"
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: $"{Width}x{Height} characters at {Colors} colors";
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}
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if(Colors == null) return $"{Width}x{Height} pixels";
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if(Palette != null && Colors != Palette)
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return Grayscale
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? $"{Width}x{Height} pixels at {Colors} grays from a palette of {Palette}"
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: $"{Width}x{Height} pixels at {Colors} colors from a palette of {Palette}";
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return Colors == 2 && Grayscale
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? $"{Width}x{Height} black and white pixels"
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: $"{Width}x{Height} pixels at {Colors} colors";
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}
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}
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} |