mirror of
https://github.com/claunia/marechai.git
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327 lines
10 KiB
C#
327 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Blazorise;
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using Marechai.Database;
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using Marechai.Shared;
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using Marechai.ViewModels;
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using Microsoft.AspNetCore.Components;
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namespace Marechai.Pages.Admin.Details
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{
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public partial class Machine
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{
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bool _addingGpu;
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int? _addingGpuId;
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bool _addingSound;
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int? _addingSoundId;
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List<CompanyViewModel> _companies;
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bool _creating;
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GpuByMachineViewModel _currentGpuByMachine;
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SoundSynthByMachineViewModel _currentSoundByMachine;
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bool _deleteInProgress;
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string _deleteText;
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string _deleteTitle;
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bool _deletingGpuByMachine;
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bool _deletingSoundByMachine;
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bool _editing;
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List<MachineFamilyViewModel> _families;
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Modal _frmDelete;
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List<GpuViewModel> _gpus;
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bool _loaded;
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List<GpuByMachineViewModel> _machineGpus;
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List<SoundSynthByMachineViewModel> _machineSound;
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MachineViewModel _model;
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bool _noFamily;
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bool _prototype;
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bool _savingGpu;
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bool _savingSound;
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List<SoundSynthViewModel> _soundSynths;
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bool _unknownIntroduced;
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bool _unknownModel;
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[Parameter]
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public int Id { get; set; }
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int Type
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{
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get => (int)_model.Type;
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set => _model.Type = (MachineType)value;
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if(_loaded)
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return;
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_loaded = true;
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_creating = NavigationManager.ToBaseRelativePath(NavigationManager.Uri).ToLowerInvariant().
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StartsWith("admin/machines/create", StringComparison.InvariantCulture);
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if(Id <= 0 &&
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!_creating)
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return;
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_companies = await CompaniesService.GetAsync();
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_families = await MachineFamiliesService.GetAsync();
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_model = _creating ? new MachineViewModel() : await Service.GetAsync(Id);
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_machineGpus = await GpusByMachineService.GetByMachine(Id);
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_gpus = await GpusService.GetAsync();
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_soundSynths = await SoundSynthsService.GetAsync();
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_editing = _creating || NavigationManager.ToBaseRelativePath(NavigationManager.Uri).ToLowerInvariant().
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StartsWith("admin/machines/edit/",
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StringComparison.InvariantCulture);
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if(_editing)
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SetCheckboxes();
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StateHasChanged();
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}
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void SetCheckboxes()
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{
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_noFamily = !_model.FamilyId.HasValue;
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_prototype = _model.Introduced?.Year == 1000;
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_unknownIntroduced = !_model.Introduced.HasValue;
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_unknownModel = string.IsNullOrWhiteSpace(_model.Model);
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}
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void OnEditClicked()
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{
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_editing = true;
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SetCheckboxes();
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StateHasChanged();
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}
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async void OnCancelClicked()
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{
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_editing = false;
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if(_creating)
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{
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NavigationManager.ToBaseRelativePath("admin/machines");
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return;
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}
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_model = await Service.GetAsync(Id);
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SetCheckboxes();
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StateHasChanged();
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}
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async void OnSaveClicked()
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{
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if(_noFamily)
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_model.FamilyId = null;
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else if(_model.FamilyId < 0)
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return;
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if(_unknownIntroduced)
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_model.Introduced = null;
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else if(_prototype)
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_model.Introduced = new DateTime(1000, 1, 1);
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else if(_model.Introduced?.Date >= DateTime.UtcNow.Date)
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return;
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if(_unknownModel)
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_model.Model = null;
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else if(string.IsNullOrWhiteSpace(_model.Model))
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return;
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if(_creating)
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Id = await Service.CreateAsync(_model);
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else
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await Service.UpdateAsync(_model);
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_editing = false;
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_creating = false;
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_model = await Service.GetAsync(Id);
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SetCheckboxes();
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StateHasChanged();
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}
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void ValidateName(ValidatorEventArgs e) =>
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Validators.ValidateString(e, L["Name must contain less than 255 characters."], 255);
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void ValidateModel(ValidatorEventArgs e) =>
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Validators.ValidateString(e, L["Model must contain less than 50 characters."], 50);
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void ValidateIntroduced(ValidatorEventArgs e) => Validators.ValidateIntroducedDate(e);
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void ShowGpuDeleteModal(long itemId)
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{
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_currentGpuByMachine = _machineGpus.FirstOrDefault(n => n.Id == itemId);
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_deletingGpuByMachine = true;
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_deleteTitle = L["Delete graphical processing unit from this machine"];
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_deleteText =
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string.Format(L["Are you sure you want to delete the graphical processing unit {0} manufactured by {1} from this machine?"],
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_currentGpuByMachine?.Name, _currentGpuByMachine?.CompanyName);
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_frmDelete.Show();
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}
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void HideModal() => _frmDelete.Hide();
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async void ConfirmDelete()
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{
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if(_deletingGpuByMachine)
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await ConfirmDeleteGpuByMachine();
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else if(_deletingSoundByMachine)
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await ConfirmDeleteSoundByMachine();
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}
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async Task ConfirmDeleteGpuByMachine()
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{
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if(_currentGpuByMachine is null)
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return;
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_deleteInProgress = true;
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// Yield thread to let UI to update
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await Task.Yield();
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await GpusByMachineService.DeleteAsync(_currentGpuByMachine.Id);
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_machineGpus = await GpusByMachineService.GetByMachine(Id);
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_deleteInProgress = false;
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_frmDelete.Hide();
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// Yield thread to let UI to update
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await Task.Yield();
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// Tell we finished loading
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StateHasChanged();
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}
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void ModalClosing(ModalClosingEventArgs obj)
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{
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_deleteInProgress = false;
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_deletingGpuByMachine = false;
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_currentGpuByMachine = null;
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_deletingSoundByMachine = false;
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}
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async Task OnAddGpuClick()
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{
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_addingGpu = true;
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_savingGpu = false;
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_addingGpuId = null;
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}
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void CancelAddGpu()
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{
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_addingGpu = false;
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_savingGpu = false;
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_addingGpuId = null;
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}
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async Task ConfirmAddGpu()
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{
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if(_addingGpuId is null)
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{
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CancelAddGpu();
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return;
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}
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_savingGpu = true;
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// Yield thread to let UI to update
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await Task.Yield();
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await GpusByMachineService.CreateAsync(_addingGpuId.Value, Id);
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_machineGpus = await GpusByMachineService.GetByMachine(Id);
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_addingGpu = false;
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_savingGpu = false;
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_addingGpuId = null;
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// Yield thread to let UI to update
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await Task.Yield();
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// Tell we finished loading
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StateHasChanged();
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}
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void ShowSoundDeleteModal(long itemId)
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{
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_currentSoundByMachine = _machineSound.FirstOrDefault(n => n.Id == itemId);
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_deletingSoundByMachine = true;
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_deleteTitle = L["Delete sound synthesizer from this machine"];
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_deleteText =
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string.Format(L["Are you sure you want to delete the sound synthesizer {0} manufactured by {1} from this machine?"],
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_currentSoundByMachine?.Name, _currentSoundByMachine?.CompanyName);
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_frmDelete.Show();
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}
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async Task ConfirmDeleteSoundByMachine()
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{
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if(_currentSoundByMachine is null)
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return;
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_deleteInProgress = true;
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// Yield thread to let UI to update
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await Task.Yield();
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await SoundSynthsByMachineService.DeleteAsync(_currentSoundByMachine.Id);
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_machineSound = await SoundSynthsByMachineService.GetByMachine(Id);
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_deleteInProgress = false;
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_frmDelete.Hide();
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// Yield thread to let UI to update
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await Task.Yield();
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// Tell we finished loading
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StateHasChanged();
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}
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async Task OnAddSoundClick()
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{
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_addingSound = true;
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_savingSound = false;
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_addingSoundId = null;
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}
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void CancelAddSound()
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{
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_addingSound = false;
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_savingSound = false;
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_addingSoundId = null;
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}
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async Task ConfirmAddSound()
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{
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if(_addingSoundId is null)
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{
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CancelAddSound();
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return;
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}
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_savingSound = true;
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// Yield thread to let UI to update
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await Task.Yield();
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await SoundSynthsByMachineService.CreateAsync(_addingSoundId.Value, Id);
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_machineSound = await SoundSynthsByMachineService.GetByMachine(Id);
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_addingSound = false;
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_savingSound = false;
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_addingSoundId = null;
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// Yield thread to let UI to update
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await Task.Yield();
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// Tell we finished loading
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StateHasChanged();
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}
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}
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} |