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plist-cil/plist-cil/UID.cs

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// plist-cil - An open source library to parse and generate property lists for .NET
// Copyright (C) 2015 Natalia Portillo
//
// This code is based on:
// plist - An open source library to parse and generate property lists
// Copyright (C) 2014 Daniel Dreibrodt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Text;
namespace Claunia.PropertyList
{
/// <summary>
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/// An UID. Only found in binary property lists that are keyed archives.
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/// </summary>
/// @author Daniel Dreibrodt
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/// @author Natalia Portillo
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public class UID : NSObject
{
readonly byte[] bytes;
readonly string name;
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/// <summary>
/// Initializes a new instance of the <see cref="Claunia.PropertyList.UID"/> class.
/// </summary>
/// <param name="name">Name.</param>
/// <param name="bytes">Bytes.</param>
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public UID(String name, byte[] bytes)
{
this.name = name;
this.bytes = bytes;
}
/// <summary>
/// Gets the bytes.
/// </summary>
/// <value>The bytes.</value>
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public byte[] Bytes
{
get
{
return bytes;
}
}
/// <summary>
/// Gets the name.
/// </summary>
/// <value>The name.</value>
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public string Name
{
get
{
return name;
}
}
/// <summary>
/// There is no XML representation specified for UIDs.
/// In this implementation UIDs are represented as strings in the XML output.
/// </summary>
/// <param name="xml">The xml StringBuilder</param>
/// <param name="level">The indentation level</param>
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internal override void ToXml(StringBuilder xml, int level)
{
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Indent(xml, level);
xml.Append("<string>");
foreach (byte b in bytes)
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xml.Append(String.Format("{0:x2}", b));
xml.Append("</string>");
}
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internal override void ToBinary(BinaryPropertyListWriter outPlist)
{
outPlist.Write(0x80 + bytes.Length - 1);
outPlist.Write(bytes);
}
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internal override void ToASCII(StringBuilder ascii, int level)
{
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Indent(ascii, level);
ascii.Append("\"");
foreach (byte b in bytes)
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ascii.Append(String.Format("{0:x2}", b));
ascii.Append("\"");
}
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internal override void ToASCIIGnuStep(StringBuilder ascii, int level)
{
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ToASCII(ascii, level);
}
/// <summary>
/// Determines whether the specified <see cref="Claunia.PropertyList.NSObject"/> is equal to the current <see cref="Claunia.PropertyList.UID"/>.
/// </summary>
/// <param name="obj">The <see cref="Claunia.PropertyList.NSObject"/> to compare with the current <see cref="Claunia.PropertyList.UID"/>.</param>
/// <returns><c>true</c> if the specified <see cref="Claunia.PropertyList.NSObject"/> is equal to the current
/// <see cref="Claunia.PropertyList.UID"/>; otherwise, <c>false</c>.</returns>
public override bool Equals(NSObject obj)
{
if (!(obj is UID))
return false;
if (((UID)obj).Name != name)
return false;
return ArrayEquals(((UID)obj).Bytes, bytes);
}
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}
}