using System; using System.Globalization; using System.Reflection; using System.Threading; using Xunit.Sdk; /// /// Apply this attribute to your test method to replace the /// and with another culture. /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)] public class UseCultureAttribute : BeforeAfterTestAttribute { readonly Lazy culture; readonly Lazy uiCulture; CultureInfo originalCulture; CultureInfo originalUICulture; /// Replaces the culture and UI culture of the current thread with /// The name of the culture. /// /// /// This constructor overload uses for both and /// . /// /// public UseCultureAttribute(string culture) : this(culture, culture) {} /// /// Replaces the culture and UI culture of the current thread with and /// /// /// The name of the culture. /// The name of the UI culture. public UseCultureAttribute(string culture, string uiCulture) { this.culture = new Lazy(() => new CultureInfo(culture)); this.uiCulture = new Lazy(() => new CultureInfo(uiCulture)); } /// Gets the culture. public CultureInfo Culture => culture.Value; /// Gets the UI culture. public CultureInfo UICulture => uiCulture.Value; /// /// Stores the current and /// and replaces them with the new cultures defined in the constructor. /// /// The method under test public override void Before(MethodInfo methodUnderTest) { #if NETCORE originalCulture = CultureInfo.CurrentCulture; originalUICulture = CultureInfo.CurrentUICulture; CultureInfo.CurrentCulture = Culture; CultureInfo.CurrentUICulture = Culture; #else originalCulture = Thread.CurrentThread.CurrentCulture; originalUICulture = Thread.CurrentThread.CurrentUICulture; Thread.CurrentThread.CurrentCulture = Culture; Thread.CurrentThread.CurrentUICulture = UICulture; #endif } /// /// Restores the original and /// to /// /// The method under test public override void After(MethodInfo methodUnderTest) { #if NETCORE CultureInfo.CurrentCulture = originalCulture; CultureInfo.CurrentUICulture = originalUICulture; #else Thread.CurrentThread.CurrentCulture = originalCulture; Thread.CurrentThread.CurrentUICulture = originalUICulture; #endif } }