using System;
using System.Globalization;
using System.Reflection;
using System.Threading;
using Xunit.Sdk;
///
/// Apply this attribute to your test method to replace the
/// and with another culture.
///
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)]
public class UseCultureAttribute : BeforeAfterTestAttribute
{
readonly Lazy culture;
readonly Lazy uiCulture;
CultureInfo originalCulture;
CultureInfo originalUICulture;
/// Replaces the culture and UI culture of the current thread with
/// The name of the culture.
///
///
/// This constructor overload uses for both and
/// .
///
///
public UseCultureAttribute(string culture) : this(culture, culture) {}
///
/// Replaces the culture and UI culture of the current thread with and
///
///
/// The name of the culture.
/// The name of the UI culture.
public UseCultureAttribute(string culture, string uiCulture)
{
this.culture = new Lazy(() => new CultureInfo(culture));
this.uiCulture = new Lazy(() => new CultureInfo(uiCulture));
}
/// Gets the culture.
public CultureInfo Culture => culture.Value;
/// Gets the UI culture.
public CultureInfo UICulture => uiCulture.Value;
///
/// Stores the current and
/// and replaces them with the new cultures defined in the constructor.
///
/// The method under test
public override void Before(MethodInfo methodUnderTest)
{
#if NETCORE
originalCulture = CultureInfo.CurrentCulture;
originalUICulture = CultureInfo.CurrentUICulture;
CultureInfo.CurrentCulture = Culture;
CultureInfo.CurrentUICulture = Culture;
#else
originalCulture = Thread.CurrentThread.CurrentCulture;
originalUICulture = Thread.CurrentThread.CurrentUICulture;
Thread.CurrentThread.CurrentCulture = Culture;
Thread.CurrentThread.CurrentUICulture = UICulture;
#endif
}
///
/// Restores the original and
/// to
///
/// The method under test
public override void After(MethodInfo methodUnderTest)
{
#if NETCORE
CultureInfo.CurrentCulture = originalCulture;
CultureInfo.CurrentUICulture = originalUICulture;
#else
Thread.CurrentThread.CurrentCulture = originalCulture;
Thread.CurrentThread.CurrentUICulture = originalUICulture;
#endif
}
}