Add splash window.

This commit is contained in:
2020-08-22 02:17:40 +01:00
parent b36737f7f9
commit 6843567649
9 changed files with 315 additions and 6 deletions

View File

@@ -0,0 +1,173 @@
/******************************************************************************
// RomRepoMgr - ROM repository manager
// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2020 Natalia Portillo
*******************************************************************************/
using System.Reactive;
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using ReactiveUI;
namespace RomRepoMgr.ViewModels
{
public sealed class SplashWindowViewModel : ViewModelBase
{
string _exitButtonText;
bool _exitVisible;
bool _loadingDatabaseError;
bool _loadingDatabaseOk;
string _loadingDatabaseText;
bool _loadingDatabaseUnknown;
bool _loadingSettingsError;
bool _loadingSettingsOk;
string _loadingSettingsText;
bool _loadingSettingsUnknown;
string _loadingText;
bool _migratingDatabaseError;
bool _migratingDatabaseOk;
string _migratingDatabaseText;
bool _migratingDatabaseUnknown;
public SplashWindowViewModel()
{
ExitCommand = ReactiveCommand.Create(ExecuteExitCommand);
LoadStrings();
LoadingSettingsOk = false;
LoadingSettingsError = false;
LoadingSettingsUnknown = true;
LoadingDatabaseOk = false;
LoadingDatabaseError = false;
LoadingDatabaseUnknown = true;
MigratingDatabaseOk = false;
MigratingDatabaseError = false;
MigratingDatabaseUnknown = true;
ExitVisible = false;
}
public ReactiveCommand<Unit, Unit> ExitCommand { get; }
public string LoadingText
{
get => _loadingText;
set => this.RaiseAndSetIfChanged(ref _loadingText, value);
}
public string LoadingSettingsText
{
get => _loadingSettingsText;
set => this.RaiseAndSetIfChanged(ref _loadingSettingsText, value);
}
public bool LoadingSettingsOk
{
get => _loadingSettingsOk;
set => this.RaiseAndSetIfChanged(ref _loadingSettingsOk, value);
}
public bool LoadingSettingsError
{
get => _loadingSettingsError;
set => this.RaiseAndSetIfChanged(ref _loadingSettingsError, value);
}
public bool LoadingSettingsUnknown
{
get => _loadingSettingsUnknown;
set => this.RaiseAndSetIfChanged(ref _loadingSettingsUnknown, value);
}
public string LoadingDatabaseText
{
get => _loadingDatabaseText;
set => this.RaiseAndSetIfChanged(ref _loadingDatabaseText, value);
}
public bool LoadingDatabaseOk
{
get => _loadingDatabaseOk;
set => this.RaiseAndSetIfChanged(ref _loadingDatabaseOk, value);
}
public bool LoadingDatabaseError
{
get => _loadingDatabaseError;
set => this.RaiseAndSetIfChanged(ref _loadingDatabaseError, value);
}
public bool LoadingDatabaseUnknown
{
get => _loadingDatabaseUnknown;
set => this.RaiseAndSetIfChanged(ref _loadingDatabaseUnknown, value);
}
public string MigratingDatabaseText
{
get => _migratingDatabaseText;
set => this.RaiseAndSetIfChanged(ref _migratingDatabaseText, value);
}
public bool MigratingDatabaseOk
{
get => _migratingDatabaseOk;
set => this.RaiseAndSetIfChanged(ref _migratingDatabaseOk, value);
}
public bool MigratingDatabaseError
{
get => _migratingDatabaseError;
set => this.RaiseAndSetIfChanged(ref _migratingDatabaseError, value);
}
public bool MigratingDatabaseUnknown
{
get => _migratingDatabaseUnknown;
set => this.RaiseAndSetIfChanged(ref _migratingDatabaseUnknown, value);
}
public bool ExitVisible
{
get => _exitVisible;
set => this.RaiseAndSetIfChanged(ref _exitVisible, value);
}
public string ExitButtonText
{
get => _exitButtonText;
set => this.RaiseAndSetIfChanged(ref _exitButtonText, value);
}
internal void ExecuteExitCommand() =>
(Application.Current.ApplicationLifetime as ClassicDesktopStyleApplicationLifetime)?.Shutdown();
void LoadStrings()
{
LoadingText = "ROM Repository Manager";
LoadingSettingsText = "Loading settings...";
LoadingDatabaseText = "Loading database...";
MigratingDatabaseText = "Migrating database...";
ExitButtonText = "Exit";
}
}
}