mirror of
https://github.com/claunia/romrepomgr.git
synced 2025-12-16 19:24:51 +00:00
265 lines
8.7 KiB
C#
265 lines
8.7 KiB
C#
/******************************************************************************
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// RomRepoMgr - ROM repository manager
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// ----------------------------------------------------------------------------
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//
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2020-2024 Natalia Portillo
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*******************************************************************************/
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using System;
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using System.Reactive;
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using System.Threading.Tasks;
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using Avalonia.Threading;
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using ReactiveUI;
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using RomRepoMgr.Core.EventArgs;
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using RomRepoMgr.Core.Workers;
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using RomRepoMgr.Resources;
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using RomRepoMgr.Views;
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namespace RomRepoMgr.ViewModels;
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public sealed class ExportRomsViewModel : ViewModelBase
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{
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readonly long _romSetId;
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readonly ExportRoms _view;
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bool _canClose;
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bool _progress2IsIndeterminate;
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double _progress2Maximum;
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double _progress2Minimum;
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double _progress2Value;
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bool _progress2Visible;
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bool _progress3IsIndeterminate;
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double _progress3Maximum;
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double _progress3Minimum;
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double _progress3Value;
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bool _progress3Visible;
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bool _progressIsIndeterminate;
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double _progressMaximum;
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double _progressMinimum;
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double _progressValue;
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bool _progressVisible;
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string _status2Message;
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string _status3Message;
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string _statusMessage;
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public ExportRomsViewModel(ExportRoms view, string folderPath, long romSetId)
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{
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_view = view;
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_romSetId = romSetId;
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FolderPath = folderPath;
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CloseCommand = ReactiveCommand.Create(ExecuteCloseCommand);
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CanClose = false;
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}
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public string PathLabel => Localization.PathLabel;
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public string FolderPath { get; }
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public bool ProgressVisible
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{
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get => _progressVisible;
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set => this.RaiseAndSetIfChanged(ref _progressVisible, value);
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}
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public string StatusMessage
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{
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get => _statusMessage;
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set => this.RaiseAndSetIfChanged(ref _statusMessage, value);
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}
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public double ProgressMinimum
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{
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get => _progressMinimum;
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set => this.RaiseAndSetIfChanged(ref _progressMinimum, value);
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}
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public double ProgressMaximum
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{
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get => _progressMaximum;
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set => this.RaiseAndSetIfChanged(ref _progressMaximum, value);
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}
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public double ProgressValue
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{
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get => _progressValue;
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set => this.RaiseAndSetIfChanged(ref _progressValue, value);
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}
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public bool ProgressIsIndeterminate
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{
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get => _progressIsIndeterminate;
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set => this.RaiseAndSetIfChanged(ref _progressIsIndeterminate, value);
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}
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public bool Progress2Visible
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{
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get => _progress2Visible;
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set => this.RaiseAndSetIfChanged(ref _progress2Visible, value);
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}
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public string Status2Message
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{
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get => _status2Message;
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set => this.RaiseAndSetIfChanged(ref _status2Message, value);
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}
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public double Progress2Minimum
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{
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get => _progress2Minimum;
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set => this.RaiseAndSetIfChanged(ref _progress2Minimum, value);
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}
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public double Progress2Maximum
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{
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get => _progress2Maximum;
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set => this.RaiseAndSetIfChanged(ref _progress2Maximum, value);
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}
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public double Progress2Value
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{
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get => _progress2Value;
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set => this.RaiseAndSetIfChanged(ref _progress2Value, value);
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}
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public bool Progress2IsIndeterminate
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{
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get => _progress2IsIndeterminate;
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set => this.RaiseAndSetIfChanged(ref _progress2IsIndeterminate, value);
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}
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public bool Progress3Visible
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{
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get => _progress3Visible;
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set => this.RaiseAndSetIfChanged(ref _progress3Visible, value);
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}
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public string Status3Message
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{
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get => _status3Message;
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set => this.RaiseAndSetIfChanged(ref _status3Message, value);
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}
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public double Progress3Minimum
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{
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get => _progress3Minimum;
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set => this.RaiseAndSetIfChanged(ref _progress3Minimum, value);
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}
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public double Progress3Maximum
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{
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get => _progress3Maximum;
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set => this.RaiseAndSetIfChanged(ref _progress3Maximum, value);
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}
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public double Progress3Value
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{
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get => _progress3Value;
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set => this.RaiseAndSetIfChanged(ref _progress3Value, value);
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}
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public bool Progress3IsIndeterminate
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{
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get => _progress3IsIndeterminate;
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set => this.RaiseAndSetIfChanged(ref _progress3IsIndeterminate, value);
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}
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public string Title => Localization.ExportRomsTitle;
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public string CloseLabel => Localization.CloseLabel;
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public bool CanClose
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{
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get => _canClose;
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set => this.RaiseAndSetIfChanged(ref _canClose, value);
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}
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public ReactiveCommand<Unit, Unit> CloseCommand { get; }
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void ExecuteCloseCommand() => _view.Close();
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void OnWorkerOnFinished(object sender, EventArgs args) => Dispatcher.UIThread.Post(() =>
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{
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ProgressVisible = false;
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CanClose = true;
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Progress2Visible = false;
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Progress3Visible = false;
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});
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void OnWorkerOnSetProgressBounds(object sender, ProgressBoundsEventArgs args) => Dispatcher.UIThread.Post(() =>
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{
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ProgressIsIndeterminate = false;
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ProgressMaximum = args.Maximum;
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ProgressMinimum = args.Minimum;
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});
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void OnWorkerOnSetProgress(object sender, ProgressEventArgs args) =>
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Dispatcher.UIThread.Post(() => ProgressValue = args.Value);
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void OnWorkerOnSetMessage(object sender, MessageEventArgs args) =>
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Dispatcher.UIThread.Post(() => StatusMessage = args.Message);
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void OnWorkerOnSetIndeterminateProgress(object sender, EventArgs args) =>
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Dispatcher.UIThread.Post(() => ProgressIsIndeterminate = true);
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void OnWorkerOnSetProgressBounds2(object sender, ProgressBoundsEventArgs args) => Dispatcher.UIThread.Post(() =>
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{
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Progress2Visible = true;
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Progress2IsIndeterminate = false;
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Progress2Maximum = args.Maximum;
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Progress2Minimum = args.Minimum;
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});
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void OnWorkerOnSetProgress2(object sender, ProgressEventArgs args) =>
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Dispatcher.UIThread.Post(() => Progress2Value = args.Value);
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void OnWorkerOnSetMessage2(object sender, MessageEventArgs args) =>
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Dispatcher.UIThread.Post(() => Status2Message = args.Message);
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void OnWorkerOnSetProgressBounds3(object sender, ProgressBoundsEventArgs args) => Dispatcher.UIThread.Post(() =>
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{
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Progress3Visible = true;
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Progress3IsIndeterminate = false;
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Progress3Maximum = args.Maximum;
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Progress3Minimum = args.Minimum;
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});
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void OnWorkerOnSetProgress3(object sender, ProgressEventArgs args) =>
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Dispatcher.UIThread.Post(() => Progress3Value = args.Value);
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void OnWorkerOnSetMessage3(object sender, MessageEventArgs args) =>
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Dispatcher.UIThread.Post(() => Status3Message = args.Message);
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public void OnOpened()
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{
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var worker = new FileExporter(_romSetId, FolderPath);
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worker.SetMessage += OnWorkerOnSetMessage;
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worker.SetProgress += OnWorkerOnSetProgress;
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worker.SetProgressBounds += OnWorkerOnSetProgressBounds;
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worker.SetMessage2 += OnWorkerOnSetMessage2;
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worker.SetProgress2 += OnWorkerOnSetProgress2;
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worker.SetProgress2Bounds += OnWorkerOnSetProgressBounds2;
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worker.SetMessage3 += OnWorkerOnSetMessage3;
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worker.SetProgress3 += OnWorkerOnSetProgress3;
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worker.SetProgress3Bounds += OnWorkerOnSetProgressBounds3;
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worker.WorkFinished += OnWorkerOnFinished;
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ProgressVisible = true;
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Task.Run(worker.Export);
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}
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} |