Files
romrepomgr/RomRepoMgr/ViewModels/ExportRomsViewModel.cs

265 lines
8.7 KiB
C#

/******************************************************************************
// RomRepoMgr - ROM repository manager
// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2020-2024 Natalia Portillo
*******************************************************************************/
using System;
using System.Reactive;
using System.Threading.Tasks;
using Avalonia.Threading;
using ReactiveUI;
using RomRepoMgr.Core.EventArgs;
using RomRepoMgr.Core.Workers;
using RomRepoMgr.Resources;
using RomRepoMgr.Views;
namespace RomRepoMgr.ViewModels;
public sealed class ExportRomsViewModel : ViewModelBase
{
readonly long _romSetId;
readonly ExportRoms _view;
bool _canClose;
bool _progress2IsIndeterminate;
double _progress2Maximum;
double _progress2Minimum;
double _progress2Value;
bool _progress2Visible;
bool _progress3IsIndeterminate;
double _progress3Maximum;
double _progress3Minimum;
double _progress3Value;
bool _progress3Visible;
bool _progressIsIndeterminate;
double _progressMaximum;
double _progressMinimum;
double _progressValue;
bool _progressVisible;
string _status2Message;
string _status3Message;
string _statusMessage;
public ExportRomsViewModel(ExportRoms view, string folderPath, long romSetId)
{
_view = view;
_romSetId = romSetId;
FolderPath = folderPath;
CloseCommand = ReactiveCommand.Create(ExecuteCloseCommand);
CanClose = false;
}
public string PathLabel => Localization.PathLabel;
public string FolderPath { get; }
public bool ProgressVisible
{
get => _progressVisible;
set => this.RaiseAndSetIfChanged(ref _progressVisible, value);
}
public string StatusMessage
{
get => _statusMessage;
set => this.RaiseAndSetIfChanged(ref _statusMessage, value);
}
public double ProgressMinimum
{
get => _progressMinimum;
set => this.RaiseAndSetIfChanged(ref _progressMinimum, value);
}
public double ProgressMaximum
{
get => _progressMaximum;
set => this.RaiseAndSetIfChanged(ref _progressMaximum, value);
}
public double ProgressValue
{
get => _progressValue;
set => this.RaiseAndSetIfChanged(ref _progressValue, value);
}
public bool ProgressIsIndeterminate
{
get => _progressIsIndeterminate;
set => this.RaiseAndSetIfChanged(ref _progressIsIndeterminate, value);
}
public bool Progress2Visible
{
get => _progress2Visible;
set => this.RaiseAndSetIfChanged(ref _progress2Visible, value);
}
public string Status2Message
{
get => _status2Message;
set => this.RaiseAndSetIfChanged(ref _status2Message, value);
}
public double Progress2Minimum
{
get => _progress2Minimum;
set => this.RaiseAndSetIfChanged(ref _progress2Minimum, value);
}
public double Progress2Maximum
{
get => _progress2Maximum;
set => this.RaiseAndSetIfChanged(ref _progress2Maximum, value);
}
public double Progress2Value
{
get => _progress2Value;
set => this.RaiseAndSetIfChanged(ref _progress2Value, value);
}
public bool Progress2IsIndeterminate
{
get => _progress2IsIndeterminate;
set => this.RaiseAndSetIfChanged(ref _progress2IsIndeterminate, value);
}
public bool Progress3Visible
{
get => _progress3Visible;
set => this.RaiseAndSetIfChanged(ref _progress3Visible, value);
}
public string Status3Message
{
get => _status3Message;
set => this.RaiseAndSetIfChanged(ref _status3Message, value);
}
public double Progress3Minimum
{
get => _progress3Minimum;
set => this.RaiseAndSetIfChanged(ref _progress3Minimum, value);
}
public double Progress3Maximum
{
get => _progress3Maximum;
set => this.RaiseAndSetIfChanged(ref _progress3Maximum, value);
}
public double Progress3Value
{
get => _progress3Value;
set => this.RaiseAndSetIfChanged(ref _progress3Value, value);
}
public bool Progress3IsIndeterminate
{
get => _progress3IsIndeterminate;
set => this.RaiseAndSetIfChanged(ref _progress3IsIndeterminate, value);
}
public string Title => Localization.ExportRomsTitle;
public string CloseLabel => Localization.CloseLabel;
public bool CanClose
{
get => _canClose;
set => this.RaiseAndSetIfChanged(ref _canClose, value);
}
public ReactiveCommand<Unit, Unit> CloseCommand { get; }
void ExecuteCloseCommand() => _view.Close();
void OnWorkerOnFinished(object sender, EventArgs args) => Dispatcher.UIThread.Post(() =>
{
ProgressVisible = false;
CanClose = true;
Progress2Visible = false;
Progress3Visible = false;
});
void OnWorkerOnSetProgressBounds(object sender, ProgressBoundsEventArgs args) => Dispatcher.UIThread.Post(() =>
{
ProgressIsIndeterminate = false;
ProgressMaximum = args.Maximum;
ProgressMinimum = args.Minimum;
});
void OnWorkerOnSetProgress(object sender, ProgressEventArgs args) =>
Dispatcher.UIThread.Post(() => ProgressValue = args.Value);
void OnWorkerOnSetMessage(object sender, MessageEventArgs args) =>
Dispatcher.UIThread.Post(() => StatusMessage = args.Message);
void OnWorkerOnSetIndeterminateProgress(object sender, EventArgs args) =>
Dispatcher.UIThread.Post(() => ProgressIsIndeterminate = true);
void OnWorkerOnSetProgressBounds2(object sender, ProgressBoundsEventArgs args) => Dispatcher.UIThread.Post(() =>
{
Progress2Visible = true;
Progress2IsIndeterminate = false;
Progress2Maximum = args.Maximum;
Progress2Minimum = args.Minimum;
});
void OnWorkerOnSetProgress2(object sender, ProgressEventArgs args) =>
Dispatcher.UIThread.Post(() => Progress2Value = args.Value);
void OnWorkerOnSetMessage2(object sender, MessageEventArgs args) =>
Dispatcher.UIThread.Post(() => Status2Message = args.Message);
void OnWorkerOnSetProgressBounds3(object sender, ProgressBoundsEventArgs args) => Dispatcher.UIThread.Post(() =>
{
Progress3Visible = true;
Progress3IsIndeterminate = false;
Progress3Maximum = args.Maximum;
Progress3Minimum = args.Minimum;
});
void OnWorkerOnSetProgress3(object sender, ProgressEventArgs args) =>
Dispatcher.UIThread.Post(() => Progress3Value = args.Value);
void OnWorkerOnSetMessage3(object sender, MessageEventArgs args) =>
Dispatcher.UIThread.Post(() => Status3Message = args.Message);
public void OnOpened()
{
var worker = new FileExporter(_romSetId, FolderPath);
worker.SetMessage += OnWorkerOnSetMessage;
worker.SetProgress += OnWorkerOnSetProgress;
worker.SetProgressBounds += OnWorkerOnSetProgressBounds;
worker.SetMessage2 += OnWorkerOnSetMessage2;
worker.SetProgress2 += OnWorkerOnSetProgress2;
worker.SetProgress2Bounds += OnWorkerOnSetProgressBounds2;
worker.SetMessage3 += OnWorkerOnSetMessage3;
worker.SetProgress3 += OnWorkerOnSetProgress3;
worker.SetProgress3Bounds += OnWorkerOnSetProgressBounds3;
worker.WorkFinished += OnWorkerOnFinished;
ProgressVisible = true;
Task.Run(worker.Export);
}
}