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commit 7dc482dfeeeefcfd000d4271c4626937406756d7 upstream. Almost all r128's private ioctls require that the CCE state has already been initialised. However, most do not test that this has been done, and will proceed to dereference a null pointer. This may result in a security vulnerability, since some ioctls are unprivileged. This adds a macro for the common initialisation test and changes all ioctl implementations that require prior initialisation to use that macro. Also, r128_do_init_cce() does not test that the CCE state has not been initialised already. Repeated initialisation may lead to a crash or resource leak. This adds that test. Signed-off-by: Ben Hutchings <ben@decadent.org.uk> Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html