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Electron.NET/ElectronNET.API/Interfaces/IShell.cs

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using System.Threading.Tasks;
using ElectronNET.API.Entities;
namespace ElectronNET.API.Interfaces
{
/// <summary>
/// Manage files and URLs using their default applications.
/// </summary>
public interface IShell
{
/// <summary>
/// Show the given file in a file manager. If possible, select the file.
/// </summary>
/// <param name="fullPath">The full path to the directory / file.</param>
Task ShowItemInFolderAsync(string fullPath);
/// <summary>
/// Open the given file in the desktop's default manner.
/// </summary>
/// <param name="path">The path to the directory / file.</param>
/// <returns>The error message corresponding to the failure if a failure occurred, otherwise <see cref="string.Empty"/>.</returns>
Task<string> OpenPathAsync(string path);
/// <summary>
/// Open the given external protocol URL in the desktops default manner.
/// (For example, mailto: URLs in the users default mail agent).
/// </summary>
/// <param name="url">Max 2081 characters on windows.</param>
/// <returns>The error message corresponding to the failure if a failure occurred, otherwise <see cref="string.Empty"/>.</returns>
Task<string> OpenExternalAsync(string url);
/// <summary>
/// Open the given external protocol URL in the desktops default manner.
/// (For example, mailto: URLs in the users default mail agent).
/// </summary>
/// <param name="url">Max 2081 characters on windows.</param>
/// <param name="options">Controls the behavior of OpenExternal.</param>
/// <returns>The error message corresponding to the failure if a failure occurred, otherwise <see cref="string.Empty"/>.</returns>
Task<string> OpenExternalAsync(string url, OpenExternalOptions options);
/// <summary>
/// Move the given file to trash and returns a <see cref="bool"/> status for the operation.
/// </summary>
/// <param name="fullPath">The full path to the directory / file.</param>
/// <returns> Whether the item was successfully moved to the trash.</returns>
Task<bool> TrashItemAsync(string fullPath);
/// <summary>
/// Play the beep sound.
/// </summary>
void Beep();
/// <summary>
/// Creates or updates a shortcut link at shortcutPath.
/// </summary>
/// <param name="shortcutPath">The path to the shortcut.</param>
/// <param name="operation">Default is <see cref="ShortcutLinkOperation.Create"/></param>
/// <param name="options">Structure of a shortcut.</param>
/// <returns>Whether the shortcut was created successfully.</returns>
Task<bool> WriteShortcutLinkAsync(string shortcutPath, ShortcutLinkOperation operation, ShortcutDetails options);
/// <summary>
/// Resolves the shortcut link at shortcutPath.
/// An exception will be thrown when any error happens.
/// </summary>
/// <param name="shortcutPath">The path tot the shortcut.</param>
/// <returns><see cref="ShortcutDetails"/> of the shortcut.</returns>
Task<ShortcutDetails> ReadShortcutLinkAsync(string shortcutPath);
}
}