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Update all model classes to Electron API 39.2
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@@ -3,82 +3,97 @@ using System.Text.Json.Serialization;
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namespace ElectronNET.API.Entities
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{
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/// <summary>
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/// Graphics Feature Status from chrome://gpu/ as returned by app.getGPUFeatureStatus().
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/// Each field reflects the status of a GPU capability reported by Chromium.
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///
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/// Possible values for all fields:
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/// - disabled_software: Software only. Hardware acceleration disabled (yellow)
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/// - disabled_off: Disabled (red)
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/// - disabled_off_ok: Disabled (yellow)
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/// - unavailable_software: Software only, hardware acceleration unavailable (yellow)
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/// - unavailable_off: Unavailable (red)
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/// - unavailable_off_ok: Unavailable (yellow)
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/// - enabled_readback: Hardware accelerated but at reduced performance (yellow)
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/// - enabled_force: Hardware accelerated on all pages (green)
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/// - enabled: Hardware accelerated (green)
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/// - enabled_on: Enabled (green)
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/// - enabled_force_on: Force enabled (green)
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/// </summary>
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/// <remarks>Up-to-date with Electron API 39.2</remarks>
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public class GPUFeatureStatus
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{
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/// <summary>
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/// Canvas.
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/// Gets or sets the status for Canvas.
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/// </summary>
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[JsonPropertyName("2d_canvas")]
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public string Canvas { get; set; }
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/// <summary>
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/// Flash.
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/// Gets or sets the status for Flash.
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/// </summary>
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[JsonPropertyName("flash_3d")]
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public string Flash3D { get; set; }
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/// <summary>
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/// Flash Stage3D.
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/// Gets or sets the status for Flash Stage3D.
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/// </summary>
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[JsonPropertyName("flash_stage3d")]
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public string FlashStage3D { get; set; }
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/// <summary>
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/// Flash Stage3D Baseline profile.
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/// Gets or sets the status for Flash Stage3D Baseline profile.
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/// </summary>
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[JsonPropertyName("flash_stage3d_baseline")]
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public string FlashStage3dBaseline { get; set; }
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/// <summary>
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/// Compositing.
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/// Gets or sets the status for Compositing.
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/// </summary>
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[JsonPropertyName("gpu_compositing")]
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public string GpuCompositing { get; set; }
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/// <summary>
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/// Multiple Raster Threads.
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/// Gets or sets the status for Multiple Raster Threads.
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/// </summary>
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[JsonPropertyName("multiple_raster_threads")]
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public string MultipleRasterThreads { get; set; }
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/// <summary>
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/// Native GpuMemoryBuffers.
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/// Gets or sets the status for Native GpuMemoryBuffers.
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/// </summary>
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[JsonPropertyName("native_gpu_memory_buffers")]
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public string NativeGpuMemoryBuffers { get; set; }
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/// <summary>
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/// Rasterization.
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/// Gets or sets the status for Rasterization.
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/// </summary>
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public string Rasterization { get; set; }
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/// <summary>
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/// Video Decode.
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/// Gets or sets the status for Video Decode.
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/// </summary>
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[JsonPropertyName("video_decode")]
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public string VideoDecode { get; set; }
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/// <summary>
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/// Video Encode.
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/// Gets or sets the status for Video Encode.
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/// </summary>
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[JsonPropertyName("video_encode")]
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public string VideoEncode { get; set; }
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/// <summary>
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/// VPx Video Decode.
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/// Gets or sets the status for VPx Video Decode.
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/// </summary>
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[JsonPropertyName("vpx_decode")]
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public string VpxDecode { get; set; }
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/// <summary>
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/// WebGL.
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/// Gets or sets the status for WebGL.
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/// </summary>
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public string Webgl { get; set; }
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/// <summary>
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/// WebGL2.
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/// Gets or sets the status for WebGL2.
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/// </summary>
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public string Webgl2 { get; set; }
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}
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