Simplify repeated code with OnResult method, fix race condition with multiple calls to On/Off for the same event

This commit is contained in:
rafael-aero
2021-08-18 10:24:12 +02:00
parent 8063f49e4b
commit cbe0637e84
6 changed files with 231 additions and 550 deletions

View File

@@ -1,4 +1,7 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using SocketIOClient;
using SocketIOClient.Newtonsoft.Json;
@@ -7,7 +10,77 @@ namespace ElectronNET.API
{
internal static class BridgeConnector
{
internal static class EventTasks<T>
{
//Although SocketIO already manage event handlers, we need to manage this here as well for the OnResult calls,
//because SocketIO will simply replace the existing event handler on every call to On(key, ...) , which means there is
//a race condition between On / Off calls that can lead to tasks deadlocking forever without ever triggering their On handler
private static readonly Dictionary<string, TaskCompletionSource<T>> _taskCompletionSources = new();
private static readonly Dictionary<string, string> _eventKeys = new();
private static readonly object _lock = new();
/// <summary>
/// Get or add a new TaskCompletionSource<typeparamref name="T"/> for a given event key
/// </summary>
/// <param name="key"></param>
/// <param name="eventKey"></param>
/// <param name="taskCompletionSource"></param>
/// <param name="waitThisFirstAndThenTryAgain"></param>
/// <returns>Returns true if a new TaskCompletionSource<typeparamref name="T"/> was added to the dictionary</returns>
internal static bool TryGetOrAdd(string key, string eventKey, out TaskCompletionSource<T> taskCompletionSource, out Task waitThisFirstAndThenTryAgain)
{
lock (_lock)
{
if (!_taskCompletionSources.TryGetValue(key, out taskCompletionSource))
{
taskCompletionSource = new(TaskCreationOptions.RunContinuationsAsynchronously);
_taskCompletionSources[key] = taskCompletionSource;
_eventKeys[key] = eventKey;
waitThisFirstAndThenTryAgain = null;
return true; //Was added, so we need to also register the socket events
}
if(_eventKeys.TryGetValue(key, out var existingEventKey) && existingEventKey == eventKey)
{
waitThisFirstAndThenTryAgain = null;
return false; //No need to register the socket events twice
}
waitThisFirstAndThenTryAgain = taskCompletionSource.Task; //Will need to try again after the previous existing one is done
taskCompletionSource = null;
return true; //Need to register the socket events, but must first await the previous task to complete
}
}
/// <summary>
/// Clean up the TaskCompletionSource<typeparamref name="T"/> from the dictionary if and only if it is the same as the passed argument
/// </summary>
/// <param name="key"></param>
/// <param name="eventKey"></param>
/// <param name="taskCompletionSource"></param>
internal static void DoneWith(string key, string eventKey, TaskCompletionSource<T> taskCompletionSource)
{
lock (_lock)
{
if (_taskCompletionSources.TryGetValue(key, out var existingTaskCompletionSource)
&& ReferenceEquals(existingTaskCompletionSource, taskCompletionSource))
{
_taskCompletionSources.Remove(key);
}
if (_eventKeys.TryGetValue(key, out var existingEventKey) && existingEventKey == eventKey)
{
_eventKeys.Remove(key);
}
}
}
}
private static SocketIO _socket;
private static object _syncRoot = new object();
public static void Emit(string eventString, params object[] args)
@@ -21,6 +94,7 @@ namespace ElectronNET.API
{
Console.WriteLine($"Sending event {eventString}");
}
await Socket.EmitAsync(eventString, args);
if (App.SocketDebug)
@@ -30,15 +104,100 @@ namespace ElectronNET.API
});
}
public static void Off(string eventString) => Socket.Off(eventString);
public static void On(string eventString, Action fn) => Socket.On(eventString, _ => fn());
public static void On<T>(string eventString, Action<T> fn) => Socket.On(eventString, (o) => fn(o.GetValue<T>(0)));
public static void Once<T>(string eventString, Action<T> fn) => Socket.On(eventString, (o) =>
public static void Off(string eventString)
{
Socket.Off(eventString);
fn(o.GetValue<T>(0));
});
}
public static void On(string eventString, Action fn)
{
Socket.On(eventString, _ => fn());
}
public static void On<T>(string eventString, Action<T> fn)
{
Socket.On(eventString, (o) => fn(o.GetValue<T>(0)));
}
public static void Once<T>(string eventString, Action<T> fn)
{
On<T>(eventString, (o) =>
{
Off(eventString);
fn(o);
});
}
public static async Task<T> OnResult<T>(string triggerEvent, string completedEvent, params object[] args)
{
string eventKey = triggerEvent;
if (args is object && args.Length > 0) // If there are arguments passed, we generate a unique event key with the arguments
// this allow us to wait for previous events first before registering new ones
{
var hash = new HashCode();
foreach(var obj in args)
{
hash.Add(obj);
}
eventKey = $"{eventKey}-{(uint)hash.ToHashCode()}";
}
if (EventTasks<T>.TryGetOrAdd(triggerEvent, eventKey, out var taskCompletionSource, out var waitThisFirstAndThenTryAgain))
{
if (waitThisFirstAndThenTryAgain is object)
{
//There was a pending call with different parameters, so we need to wait that first and then call here again
try
{
await waitThisFirstAndThenTryAgain;
}
catch
{
//Ignore any exceptions here so we can set a new event below
//The exception will also be visible to the original first caller due to taskCompletionSource.Task
}
//Try again to set the event
return await OnResult<T>(triggerEvent, completedEvent, args);
}
else
{
//A new TaskCompletionSource was added, so we need to register the completed event here
On<T>(completedEvent, (result) =>
{
Off(completedEvent);
taskCompletionSource.SetResult(result);
EventTasks<T>.DoneWith(triggerEvent, eventKey, taskCompletionSource);
});
Emit(triggerEvent, args);
}
}
return await taskCompletionSource.Task;
}
public static async Task<T> OnResult<T>(string triggerEvent, string completedEvent, CancellationToken cancellationToken, params object[] args)
{
var taskCompletionSource = new TaskCompletionSource<T>(TaskCreationOptions.RunContinuationsAsynchronously);
using (cancellationToken.Register(() => taskCompletionSource.TrySetCanceled()))
{
On<T>(completedEvent, (result) =>
{
Off(completedEvent);
taskCompletionSource.SetResult(result);
});
Emit(triggerEvent, args);
return await taskCompletionSource.Task.ConfigureAwait(false);
}
}
private static SocketIO Socket
{
get