* Summaries rewritten
* Added new parameters / Removed not supported parameters
* Added some new methods like appFocus(options), appHasSingleLock, etc.
This commit is contained in:
Konstantin Gross
2020-05-31 03:09:54 +02:00
parent 1ab48350e1
commit eee84d214e
22 changed files with 655 additions and 507 deletions

View File

@@ -8,77 +8,77 @@ namespace ElectronNET.API.Entities
public class GPUFeatureStatus
{
/// <summary>
/// Canvas
/// Canvas.
/// </summary>
[JsonProperty("2d_canvas")]
public string Canvas { get; set; }
/// <summary>
/// Flash
/// Flash.
/// </summary>
[JsonProperty("flash_3d")]
public string Flash3D { get; set; }
/// <summary>
/// Flash Stage3D
/// Flash Stage3D.
/// </summary>
[JsonProperty("flash_stage3d")]
public string FlashStage3D { get; set; }
/// <summary>
/// Flash Stage3D Baseline profile
/// Flash Stage3D Baseline profile.
/// </summary>
[JsonProperty("flash_stage3d_baseline")]
public string FlashStage3dBaseline { get; set; }
/// <summary>
/// Compositing
/// Compositing.
/// </summary>
[JsonProperty("gpu_compositing")]
public string GpuCompositing { get; set; }
/// <summary>
/// Multiple Raster Threads
/// Multiple Raster Threads.
/// </summary>
[JsonProperty("multiple_raster_threads")]
public string MultipleRasterThreads { get; set; }
/// <summary>
/// Native GpuMemoryBuffers
/// Native GpuMemoryBuffers.
/// </summary>
[JsonProperty("native_gpu_memory_buffers")]
public string NativeGpuMemoryBuffers { get; set; }
/// <summary>
/// Rasterization
/// Rasterization.
/// </summary>
public string Rasterization { get; set; }
/// <summary>
/// Video Decode
/// Video Decode.
/// </summary>
[JsonProperty("video_decode")]
public string VideoDecode { get; set; }
/// <summary>
/// Video Encode
/// Video Encode.
/// </summary>
[JsonProperty("video_encode")]
public string VideoEncode { get; set; }
/// <summary>
/// VPx Video Decode
/// VPx Video Decode.
/// </summary>
[JsonProperty("vpx_decode")]
public string VpxDecode { get; set; }
/// <summary>
/// WebGL
/// WebGL.
/// </summary>
public string Webgl { get; set; }
/// <summary>
/// WebGL2
/// WebGL2.
/// </summary>
public string Webgl2 { get; set; }
}