using System.Text.Json.Serialization;
namespace ElectronNET.API.Entities
{
///
///
///
public class GPUFeatureStatus
{
///
/// Canvas.
///
[JsonPropertyName("2d_canvas")]
public string Canvas { get; set; }
///
/// Flash.
///
[JsonPropertyName("flash_3d")]
public string Flash3D { get; set; }
///
/// Flash Stage3D.
///
[JsonPropertyName("flash_stage3d")]
public string FlashStage3D { get; set; }
///
/// Flash Stage3D Baseline profile.
///
[JsonPropertyName("flash_stage3d_baseline")]
public string FlashStage3dBaseline { get; set; }
///
/// Compositing.
///
[JsonPropertyName("gpu_compositing")]
public string GpuCompositing { get; set; }
///
/// Multiple Raster Threads.
///
[JsonPropertyName("multiple_raster_threads")]
public string MultipleRasterThreads { get; set; }
///
/// Native GpuMemoryBuffers.
///
[JsonPropertyName("native_gpu_memory_buffers")]
public string NativeGpuMemoryBuffers { get; set; }
///
/// Rasterization.
///
public string Rasterization { get; set; }
///
/// Video Decode.
///
[JsonPropertyName("video_decode")]
public string VideoDecode { get; set; }
///
/// Video Encode.
///
[JsonPropertyName("video_encode")]
public string VideoEncode { get; set; }
///
/// VPx Video Decode.
///
[JsonPropertyName("vpx_decode")]
public string VpxDecode { get; set; }
///
/// WebGL.
///
public string Webgl { get; set; }
///
/// WebGL2.
///
public string Webgl2 { get; set; }
}
}