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102 lines
3.8 KiB
C#
102 lines
3.8 KiB
C#
using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace ElectronNET.API.Entities
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{
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/// <summary>
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///
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/// </summary>
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public class MessageBoxOptions
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{
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/// <summary>
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/// Can be "none", "info", "error", "question" or "warning". On Windows, "question"
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/// displays the same icon as "info", unless you set an icon using the "icon"
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/// option. On macOS, both "warning" and "error" display the same warning icon.
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/// </summary>
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[JsonConverter(typeof(StringEnumConverter))]
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public MessageBoxType Type { get; set; }
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/// <summary>
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/// Array of texts for buttons. On Windows, an empty array will result in one button
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/// labeled "OK".
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/// </summary>
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public string[] Buttons { get; set; }
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/// <summary>
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/// Index of the button in the buttons array which will be selected by default when
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/// the message box opens.
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/// </summary>
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public int DefaultId { get; set; }
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/// <summary>
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/// Title of the message box, some platforms will not show it.
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/// </summary>
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public string Title { get; set; }
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/// <summary>
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/// Content of the message box.
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/// </summary>
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public string Message { get; set; }
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/// <summary>
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/// Extra information of the message.
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/// </summary>
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public string Detail { get; set; }
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/// <summary>
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/// If provided, the message box will include a checkbox with the given label. The
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/// checkbox state can be inspected only when using callback.
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/// </summary>
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public string CheckboxLabel { get; set; }
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/// <summary>
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/// Initial checked state of the checkbox. false by default.
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/// </summary>
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public bool CheckboxChecked { get; set; }
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/// <summary>
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/// Gets or sets the icon.
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/// </summary>
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/// <value>
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/// The icon.
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/// </value>
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public string Icon { get; set; }
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/// <summary>
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/// The index of the button to be used to cancel the dialog, via the Esc key. By
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/// default this is assigned to the first button with "cancel" or "no" as the label.
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/// If no such labeled buttons exist and this option is not set, 0 will be used as
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/// the return value or callback response. This option is ignored on Windows.
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/// </summary>
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public int CancelId { get; set; }
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/// <summary>
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/// On Windows Electron will try to figure out which one of the buttons are common
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/// buttons(like "Cancel" or "Yes"), and show the others as command links in the
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/// dialog.This can make the dialog appear in the style of modern Windows apps. If
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/// you don't like this behavior, you can set noLink to true.
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/// </summary>
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public bool NoLink { get; set; }
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/// <summary>
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/// Normalize the keyboard access keys across platforms. Default is false. Enabling
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/// this assumes AND character is used in the button labels for the placement of the keyboard
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/// shortcut access key and labels will be converted so they work correctly on each
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/// platform, AND characters are removed on macOS, converted to _ on Linux, and left
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/// untouched on Windows.For example, a button label of VieANDw will be converted to
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/// Vie_w on Linux and View on macOS and can be selected via Alt-W on Windows and
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/// Linux.
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/// </summary>
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public bool NormalizeAccessKeys { get; set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="MessageBoxOptions"/> class.
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/// </summary>
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/// <param name="message">The message.</param>
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public MessageBoxOptions(string message)
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{
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Message = message;
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}
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}
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}
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