mirror of
https://github.com/ElectronNET/Electron.NET.git
synced 2026-02-10 05:36:57 +00:00
100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
using System.Text.Json.Serialization;
|
|
|
|
namespace ElectronNET.API.Entities
|
|
{
|
|
/// <summary>
|
|
/// Graphics Feature Status from chrome://gpu/ as returned by app.getGPUFeatureStatus().
|
|
/// Each field reflects the status of a GPU capability reported by Chromium.
|
|
///
|
|
/// Possible values for all fields:
|
|
/// - disabled_software: Software only. Hardware acceleration disabled (yellow)
|
|
/// - disabled_off: Disabled (red)
|
|
/// - disabled_off_ok: Disabled (yellow)
|
|
/// - unavailable_software: Software only, hardware acceleration unavailable (yellow)
|
|
/// - unavailable_off: Unavailable (red)
|
|
/// - unavailable_off_ok: Unavailable (yellow)
|
|
/// - enabled_readback: Hardware accelerated but at reduced performance (yellow)
|
|
/// - enabled_force: Hardware accelerated on all pages (green)
|
|
/// - enabled: Hardware accelerated (green)
|
|
/// - enabled_on: Enabled (green)
|
|
/// - enabled_force_on: Force enabled (green)
|
|
/// </summary>
|
|
/// <remarks>Up-to-date with Electron API 39.2</remarks>
|
|
public class GPUFeatureStatus
|
|
{
|
|
/// <summary>
|
|
/// Gets or sets the status for Canvas.
|
|
/// </summary>
|
|
[JsonPropertyName("2d_canvas")]
|
|
public string Canvas { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Flash.
|
|
/// </summary>
|
|
[JsonPropertyName("flash_3d")]
|
|
public string Flash3D { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Flash Stage3D.
|
|
/// </summary>
|
|
[JsonPropertyName("flash_stage3d")]
|
|
public string FlashStage3D { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Flash Stage3D Baseline profile.
|
|
/// </summary>
|
|
[JsonPropertyName("flash_stage3d_baseline")]
|
|
public string FlashStage3dBaseline { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Compositing.
|
|
/// </summary>
|
|
[JsonPropertyName("gpu_compositing")]
|
|
public string GpuCompositing { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Multiple Raster Threads.
|
|
/// </summary>
|
|
[JsonPropertyName("multiple_raster_threads")]
|
|
public string MultipleRasterThreads { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Native GpuMemoryBuffers.
|
|
/// </summary>
|
|
[JsonPropertyName("native_gpu_memory_buffers")]
|
|
public string NativeGpuMemoryBuffers { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Rasterization.
|
|
/// </summary>
|
|
public string Rasterization { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Video Decode.
|
|
/// </summary>
|
|
[JsonPropertyName("video_decode")]
|
|
public string VideoDecode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for Video Encode.
|
|
/// </summary>
|
|
[JsonPropertyName("video_encode")]
|
|
public string VideoEncode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for VPx Video Decode.
|
|
/// </summary>
|
|
[JsonPropertyName("vpx_decode")]
|
|
public string VpxDecode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for WebGL.
|
|
/// </summary>
|
|
public string Webgl { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the status for WebGL2.
|
|
/// </summary>
|
|
public string Webgl2 { get; set; }
|
|
}
|
|
} |