Ignore virtual touchscreen events if receiving button input #8

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opened 2026-01-29 17:27:58 +00:00 by claunia · 1 comment
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Originally created by @parkerlreed on GitHub (Jul 30, 2021).

Related to this RetroArch overlay issue https://github.com/libretro/RetroArch/issues/9043

The overlay touch buttons are "passed through" for lack of a better word to the touchscreen layer below it.

When the buttons overlay the graffiti area, this kills key repeat as Palm OS blocks button input when there is any input from graffiti.

As mentioned in the RA issue there's an initiative to overhaul the touch handling, but for now a possible solution in Mu's case is to ignore those virtual touch events if receiving any kind of button input.

I am not aware of any game/program that would be affected by losing touch if holding a button.

Originally created by @parkerlreed on GitHub (Jul 30, 2021). Related to this RetroArch overlay issue https://github.com/libretro/RetroArch/issues/9043 The overlay touch buttons are "passed through" for lack of a better word to the touchscreen layer below it. When the buttons overlay the graffiti area, this kills key repeat as Palm OS blocks button input when there is any input from graffiti. As mentioned in the RA issue there's an initiative to overhaul the touch handling, but for now a possible solution in Mu's case is to ignore those virtual touch events if receiving any kind of button input. I am not aware of any game/program that would be affected by losing touch if holding a button.
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@parkerlreed commented on GitHub (Jun 17, 2022):

Fixed by https://github.com/libretro/RetroArch/pull/14044

@parkerlreed commented on GitHub (Jun 17, 2022): Fixed by https://github.com/libretro/RetroArch/pull/14044
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Reference: starred/Mu#8