Files
Mu/libretroBuildSystem/jni/Android.mk
meepingsnesroms 125e85d73b Got Mac RetroArch build working with ARM emulator
Hopefully dident break ARM emulator on Windows.
2019-05-13 12:38:42 -07:00

41 lines
1.0 KiB
Makefile

LOCAL_PATH := $(call my-dir)
CORE_DIR := $(LOCAL_PATH)/..
GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
platform = android_jni
# Palm OS 5 support
EMU_SUPPORT_PALM_OS5 = 1
EMU_OS := linux
ifeq ($(TARGET_ARCH_ABI), x86)
EMU_ARCH := x86_32
else ifeq ($(TARGET_ARCH_ABI), x86_64)
EMU_ARCH := x86_64
else ifeq ($(TARGET_ARCH_ABI), armeabi-v7a)
EMU_ARCH := armv7
else ifeq ($(TARGET_ARCH_ABI), arm64-v8a)
EMU_ARCH := armv8
endif
include $(CORE_DIR)/build/Makefile.common
COREFLAGS := -ffast-math -funroll-loops -D__LIBRETRO__ -DINLINE=inline -DFRONTEND_SUPPORTS_RGB565 $(INCFLAGS) $(COREDEFINES)
ifneq ($(GIT_VERSION), " unknown")
COREFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
endif
include $(CLEAR_VARS)
LOCAL_MODULE := retro
LOCAL_SRC_FILES := $(SOURCES_C) $(SOURCES_CXX) $(SOURCES_ASM)
LOCAL_CFLAGS := $(COREFLAGS)
LOCAL_LDFLAGS := -Wl,-version-script=$(CORE_DIR)/build/link.T
ifeq ($(TARGET_ARCH_ABI), armeabi-v7a)
LOCAL_ARM_NEON := true
endif
include $(BUILD_SHARED_LIBRARY)