#include #include #include #include #include "gpu/gfd.h" #include "gpu/microcode/latte_decoder.h" #include "modules/gx2/gx2_addrlib.h" #include "modules/gx2/gx2_dds.h" #include "modules/gx2/gx2_texture.h" #include "modules/gx2/gx2_shaders.h" #include "modules/gx2/gx2_enum_string.h" #include "utils/binaryfile.h" #include "fakevirtualmemory.h" static const char USAGE[] = R"(GFD Tool Usage: gfd-tool info gfd-tool convert Options: -h --help Show this screen. )"; struct Texture { gx2::GX2Texture *header; gsl::span imageData; gsl::span mipmapData; }; struct VertexShader { gx2::GX2VertexShader *header; gsl::span program; }; struct PixelShader { gx2::GX2PixelShader *header; gsl::span program; }; struct GeometryShader { gx2::GX2GeometryShader *header; gsl::span program; }; struct FetchShader { gx2::GX2FetchShader *header; gsl::span program; }; struct GfdData { std::map vertexShaders; std::map pixelShaders; std::map geometryShaders; std::map fetchShaders; std::map textures; }; static void getGfdData(gfd::File &file, GfdData &data) { for (auto &block : file.blocks) { switch (block.header.type) { case gfd::BlockType::VertexShaderHeader: data.vertexShaders[block.header.index].header = reinterpret_cast(block.data.data()); break; case gfd::BlockType::VertexShaderProgram: data.vertexShaders[block.header.index].program = block.data; break; case gfd::BlockType::PixelShaderHeader: data.pixelShaders[block.header.index].header = reinterpret_cast(block.data.data()); break; case gfd::BlockType::PixelShaderProgram: data.pixelShaders[block.header.index].program = block.data; break; case gfd::BlockType::GeometryShaderHeader: data.geometryShaders[block.header.index].header = reinterpret_cast(block.data.data()); break; case gfd::BlockType::GeometryShaderProgram: data.geometryShaders[block.header.index].program = block.data; break; case gfd::BlockType::FetchShaderHeader: data.fetchShaders[block.header.index].header = reinterpret_cast(block.data.data()); break; case gfd::BlockType::FetchShaderProgram: data.fetchShaders[block.header.index].program = block.data; break; case gfd::BlockType::TextureHeader: data.textures[block.header.index].header = reinterpret_cast(block.data.data()); break; case gfd::BlockType::TextureImage: data.textures[block.header.index].imageData = block.data; break; case gfd::BlockType::TextureMipmap: data.textures[block.header.index].mipmapData = block.data; break; } } } struct OutputState { fmt::MemoryWriter writer; std::string indent; }; static void increaseIndent(OutputState &out) { out.indent += " "; } static void decreaseIndent(OutputState &out) { if (out.indent.size() >= 2) { out.indent.resize(out.indent.size() - 2); } } static void startGroup(OutputState &out, const std::string &group) { out.writer.write("{}{}\n", out.indent, group); increaseIndent(out); } static void endGroup(OutputState &out) { decreaseIndent(out); } template static void writeField(OutputState &out, const std::string &field, const Type &value) { out.writer.write("{}{:<30} = {}\n", out.indent, field, value); } static bool printInfo(const std::string &filename) { gfd::File file; if (!file.read(filename)) { return false; } // TODO: Before we can print full shader info we must do pointer fixup in GFD::read OutputState out; for (auto &block : file.blocks) { switch (block.header.type) { case gfd::BlockType::VertexShaderHeader: startGroup(out, "VertexShaderHeader"); { auto shader = reinterpret_cast(block.data.data()); writeField(out, "index", block.header.index); writeField(out, "size", shader->size); writeField(out, "mode", GX2EnumAsString(shader->mode)); writeField(out, "uniformBlocks", shader->uniformBlockCount); writeField(out, "uniformVars", shader->uniformVarCount); writeField(out, "initVars", shader->initialValueCount); writeField(out, "loopVars", shader->loopVarCount); writeField(out, "samplerVars", shader->samplerVarCount); writeField(out, "attribVars", shader->attribVarCount); writeField(out, "ringItemsize", shader->ringItemsize); writeField(out, "hasStreamOut", shader->hasStreamOut); startGroup(out, "SQ_PGM_RESOURCES_VS"); { auto sq_pgm_resources_vs = shader->regs.sq_pgm_resources_vs.value(); writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS); writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE); writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST); } endGroup(out); startGroup(out, "VGT_PRIMITIVEID_EN"); { auto vgt_primitiveid_en = shader->regs.vgt_primitiveid_en.value(); writeField(out, "PRIMITIVEID_EN", vgt_primitiveid_en.PRIMITIVEID_EN); } endGroup(out); startGroup(out, "SPI_VS_OUT_CONFIG"); { auto spi_vs_out_config = shader->regs.spi_vs_out_config.value(); writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT); writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT); writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG); writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR); } endGroup(out); auto num_spi_vs_out_id = shader->regs.num_spi_vs_out_id.value(); writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id); auto spi_vs_out_id = shader->regs.spi_vs_out_id.value(); for (auto i = 0u; i < std::min(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) { startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i)); { writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0); writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1); writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2); writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3); } endGroup(out); } startGroup(out, "PA_CL_VS_OUT_CNTL"); { auto pa_cl_vs_out_cntl = shader->regs.pa_cl_vs_out_cntl.value(); writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0); writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1); writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2); writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3); writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4); writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5); writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6); writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7); writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0); writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1); writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2); writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3); writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4); writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5); writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6); writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7); writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE); writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG); writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX); writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX); writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG); writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA); writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA); writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA); writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA); writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG); } endGroup(out); startGroup(out, "SQ_VTX_SEMANTIC_CLEAR"); { auto sq_vtx_semantic_clear = shader->regs.sq_vtx_semantic_clear.value(); writeField(out, "CLEAR", sq_vtx_semantic_clear.CLEAR); } endGroup(out); auto num_sq_vtx_semantic = shader->regs.num_sq_vtx_semantic.value(); writeField(out, "NUM_SQ_VTX_SEMANTIC", num_sq_vtx_semantic); auto sq_vtx_semantic = shader->regs.sq_vtx_semantic.value(); for (auto i = 0u; i < std::min(num_sq_vtx_semantic, sq_vtx_semantic.size()); ++i) { startGroup(out, fmt::format("SQ_VTX_SEMANTIC[{}]", i)); { writeField(out, "SEMANTIC_ID", sq_vtx_semantic[i].SEMANTIC_ID); } endGroup(out); } startGroup(out, "VGT_STRMOUT_BUFFER_EN"); { auto vgt_strmout_buffer_en = shader->regs.vgt_strmout_buffer_en.value(); writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN); writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN); writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN); writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN); } endGroup(out); startGroup(out, "VGT_VERTEX_REUSE_BLOCK_CNTL"); { auto vgt_vertex_reuse_block_cntl = shader->regs.vgt_vertex_reuse_block_cntl.value(); writeField(out, "VTX_REUSE_DEPTH", vgt_vertex_reuse_block_cntl.VTX_REUSE_DEPTH); } endGroup(out); startGroup(out, "SQ_VTX_SEMANTIC_CLEAR"); { auto vgt_hos_reuse_depth = shader->regs.vgt_hos_reuse_depth.value(); writeField(out, "REUSE_DEPTH", vgt_hos_reuse_depth.REUSE_DEPTH); } endGroup(out); } endGroup(out); break; case gfd::BlockType::PixelShaderHeader: startGroup(out, "PixelShaderHeader"); { auto shader = reinterpret_cast(block.data.data()); writeField(out, "index", block.header.index); writeField(out, "size", shader->size); writeField(out, "mode", GX2EnumAsString(shader->mode)); writeField(out, "uniformBlocks", shader->uniformBlockCount); writeField(out, "uniformVars", shader->uniformVarCount); writeField(out, "initVars", shader->initialValueCount); writeField(out, "loopVars", shader->loopVarCount); writeField(out, "samplerVars", shader->samplerVarCount); startGroup(out, "SQ_PGM_RESOURCES_PS"); { auto sq_pgm_resources_ps = shader->regs.sq_pgm_resources_ps.value(); writeField(out, "NUM_GPRS", sq_pgm_resources_ps.NUM_GPRS); writeField(out, "STACK_SIZE", sq_pgm_resources_ps.STACK_SIZE); writeField(out, "DX10_CLAMP", sq_pgm_resources_ps.DX10_CLAMP); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_ps.PRIME_CACHE_PGM_EN); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_ps.PRIME_CACHE_ON_DRAW); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_ps.FETCH_CACHE_LINES); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_ps.UNCACHED_FIRST_INST); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_ps.PRIME_CACHE_ENABLE); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_ps.PRIME_CACHE_ON_CONST); writeField(out, "CLAMP_CONSTS", sq_pgm_resources_ps.CLAMP_CONSTS); } endGroup(out); startGroup(out, "SQ_PGM_EXPORTS_PS"); { auto sq_pgm_exports_ps = shader->regs.sq_pgm_exports_ps.value(); writeField(out, "EXPORT_MODE", sq_pgm_exports_ps.EXPORT_MODE); } endGroup(out); startGroup(out, "SPI_PS_IN_CONTROL_0"); { auto spi_ps_in_control_0 = shader->regs.spi_ps_in_control_0.value(); writeField(out, "NUM_INTERP", spi_ps_in_control_0.NUM_INTERP); writeField(out, "POSITION_ENA", spi_ps_in_control_0.POSITION_ENA); writeField(out, "POSITION_CENTROID", spi_ps_in_control_0.POSITION_CENTROID); writeField(out, "POSITION_ADDR", spi_ps_in_control_0.POSITION_ADDR); writeField(out, "PARAM_GEN", spi_ps_in_control_0.PARAM_GEN); writeField(out, "PARAM_GEN_ADDR", spi_ps_in_control_0.PARAM_GEN_ADDR); writeField(out, "BARYC_SAMPLE_CNTL", spi_ps_in_control_0.BARYC_SAMPLE_CNTL); writeField(out, "PERSP_GRADIENT_ENA", spi_ps_in_control_0.PERSP_GRADIENT_ENA); writeField(out, "LINEAR_GRADIENT_ENA", spi_ps_in_control_0.LINEAR_GRADIENT_ENA); writeField(out, "POSITION_SAMPLE", spi_ps_in_control_0.POSITION_SAMPLE); writeField(out, "BARYC_AT_SAMPLE_ENA", spi_ps_in_control_0.BARYC_AT_SAMPLE_ENA); } endGroup(out); startGroup(out, "SPI_PS_IN_CONTROL_1"); { auto spi_ps_in_control_1 = shader->regs.spi_ps_in_control_1.value(); writeField(out, "GEN_INDEX_PIX", spi_ps_in_control_1.GEN_INDEX_PIX); writeField(out, "GEN_INDEX_PIX_ADDR", spi_ps_in_control_1.GEN_INDEX_PIX_ADDR); writeField(out, "FRONT_FACE_ENA", spi_ps_in_control_1.FRONT_FACE_ENA); writeField(out, "FRONT_FACE_CHAN", spi_ps_in_control_1.FRONT_FACE_CHAN); writeField(out, "FRONT_FACE_ALL_BITS", spi_ps_in_control_1.FRONT_FACE_ALL_BITS); writeField(out, "FRONT_FACE_ADDR", spi_ps_in_control_1.FRONT_FACE_ADDR); writeField(out, "FOG_ADDR", spi_ps_in_control_1.FOG_ADDR); writeField(out, "FIXED_PT_POSITION_ENA", spi_ps_in_control_1.FIXED_PT_POSITION_ENA); writeField(out, "FIXED_PT_POSITION_ADDR", spi_ps_in_control_1.FIXED_PT_POSITION_ADDR); writeField(out, "POSITION_ULC", spi_ps_in_control_1.POSITION_ULC); } endGroup(out); auto num_spi_ps_input_cntl = shader->regs.num_spi_ps_input_cntl.value(); auto spi_ps_input_cntls = shader->regs.spi_ps_input_cntls.value(); writeField(out, "NUM_SPI_PS_INPUT_CNTL", num_spi_ps_input_cntl); for (auto i = 0u; i < std::min(num_spi_ps_input_cntl, spi_ps_input_cntls.size()); ++i) { writeField(out, "SEMANTIC", spi_ps_input_cntls[i].SEMANTIC); writeField(out, "DEFAULT_VAL", spi_ps_input_cntls[i].DEFAULT_VAL); writeField(out, "FLAT_SHADE", spi_ps_input_cntls[i].FLAT_SHADE); writeField(out, "SEL_CENTROID", spi_ps_input_cntls[i].SEL_CENTROID); writeField(out, "SEL_LINEAR", spi_ps_input_cntls[i].SEL_LINEAR); writeField(out, "CYL_WRAP", spi_ps_input_cntls[i].CYL_WRAP); writeField(out, "PT_SPRITE_TEX", spi_ps_input_cntls[i].PT_SPRITE_TEX); writeField(out, "SEL_SAMPLE", spi_ps_input_cntls[i].SEL_SAMPLE); } startGroup(out, "CB_SHADER_MASK"); { auto cb_shader_mask = shader->regs.cb_shader_mask.value(); writeField(out, "OUTPUT0_ENABLE", cb_shader_mask.OUTPUT0_ENABLE); writeField(out, "OUTPUT1_ENABLE", cb_shader_mask.OUTPUT1_ENABLE); writeField(out, "OUTPUT2_ENABLE", cb_shader_mask.OUTPUT2_ENABLE); writeField(out, "OUTPUT3_ENABLE", cb_shader_mask.OUTPUT3_ENABLE); writeField(out, "OUTPUT4_ENABLE", cb_shader_mask.OUTPUT4_ENABLE); writeField(out, "OUTPUT5_ENABLE", cb_shader_mask.OUTPUT5_ENABLE); writeField(out, "OUTPUT6_ENABLE", cb_shader_mask.OUTPUT6_ENABLE); writeField(out, "OUTPUT7_ENABLE", cb_shader_mask.OUTPUT7_ENABLE); } endGroup(out); startGroup(out, "CB_SHADER_CONTROL"); { auto cb_shader_control = shader->regs.cb_shader_control.value(); writeField(out, "RT0_ENABLE", cb_shader_control.RT0_ENABLE); writeField(out, "RT1_ENABLE", cb_shader_control.RT1_ENABLE); writeField(out, "RT2_ENABLE", cb_shader_control.RT2_ENABLE); writeField(out, "RT3_ENABLE", cb_shader_control.RT3_ENABLE); writeField(out, "RT4_ENABLE", cb_shader_control.RT4_ENABLE); writeField(out, "RT5_ENABLE", cb_shader_control.RT5_ENABLE); writeField(out, "RT6_ENABLE", cb_shader_control.RT6_ENABLE); writeField(out, "RT7_ENABLE", cb_shader_control.RT7_ENABLE); } endGroup(out); startGroup(out, "DB_SHADER_CONTROL"); { auto db_shader_control = shader->regs.db_shader_control.value(); writeField(out, "Z_EXPORT_ENABLE", db_shader_control.Z_EXPORT_ENABLE); writeField(out, "STENCIL_REF_EXPORT_ENABLE", db_shader_control.STENCIL_REF_EXPORT_ENABLE); writeField(out, "Z_ORDER", db_shader_control.Z_ORDER); writeField(out, "KILL_ENABLE", db_shader_control.KILL_ENABLE); writeField(out, "COVERAGE_TO_MASK_ENABLE", db_shader_control.COVERAGE_TO_MASK_ENABLE); writeField(out, "MASK_EXPORT_ENABLE", db_shader_control.MASK_EXPORT_ENABLE); writeField(out, "DUAL_EXPORT_ENABLE", db_shader_control.DUAL_EXPORT_ENABLE); writeField(out, "EXEC_ON_HIER_FAIL", db_shader_control.EXEC_ON_HIER_FAIL); writeField(out, "EXEC_ON_NOOP", db_shader_control.EXEC_ON_NOOP); writeField(out, "ALPHA_TO_MASK_DISABLE", db_shader_control.ALPHA_TO_MASK_DISABLE); } endGroup(out); startGroup(out, "SPI_INPUT_Z"); { auto spi_input_z = shader->regs.spi_input_z.value(); writeField(out, "PROVIDE_Z_TO_SPI", spi_input_z.PROVIDE_Z_TO_SPI); } endGroup(out); } endGroup(out); break; case gfd::BlockType::GeometryShaderHeader: startGroup(out, "GeometryShaderHeader"); { auto shader = reinterpret_cast(block.data.data()); writeField(out, "index", block.header.index); writeField(out, "size", shader->size); writeField(out, "vshSize", shader->vertexShaderSize); writeField(out, "mode", GX2EnumAsString(shader->mode)); writeField(out, "uniformBlocks", shader->uniformBlockCount); writeField(out, "uniformVars", shader->uniformVarCount); writeField(out, "initVars", shader->initialValueCount); writeField(out, "loopVars", shader->loopVarCount); writeField(out, "samplerVars", shader->samplerVarCount); writeField(out, "ringItemSize", shader->ringItemSize); writeField(out, "hasStreamOut", shader->hasStreamOut); for (auto i = 0u; i < shader->streamOutStride.size(); ++i) { writeField(out, fmt::format("streamOutStride[{}]", i), shader->streamOutStride[i]); } startGroup(out, "SQ_PGM_RESOURCES_GS"); { auto sq_pgm_resources_gs = shader->regs.sq_pgm_resources_gs.value(); writeField(out, "NUM_GPRS", sq_pgm_resources_gs.NUM_GPRS); writeField(out, "STACK_SIZE", sq_pgm_resources_gs.STACK_SIZE); writeField(out, "DX10_CLAMP", sq_pgm_resources_gs.DX10_CLAMP); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_gs.PRIME_CACHE_PGM_EN); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_gs.PRIME_CACHE_ON_DRAW); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_gs.FETCH_CACHE_LINES); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_gs.UNCACHED_FIRST_INST); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_gs.PRIME_CACHE_ENABLE); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_gs.PRIME_CACHE_ON_CONST); } endGroup(out); startGroup(out, "VGT_GS_OUT_PRIM_TYPE"); { auto vgt_gs_out_prim_type = shader->regs.vgt_gs_out_prim_type.value(); writeField(out, "PRIM_TYPE", vgt_gs_out_prim_type.PRIM_TYPE); } endGroup(out); startGroup(out, "VGT_GS_MODE"); { auto vgt_gs_mode = shader->regs.vgt_gs_mode.value(); writeField(out, "MODE", vgt_gs_mode.MODE); writeField(out, "ES_PASSTHRU", vgt_gs_mode.ES_PASSTHRU); writeField(out, "CUT_MODE", vgt_gs_mode.CUT_MODE); writeField(out, "MODE_HI", vgt_gs_mode.MODE_HI); writeField(out, "GS_C_PACK_EN", vgt_gs_mode.GS_C_PACK_EN); writeField(out, "COMPUTE_MODE", vgt_gs_mode.COMPUTE_MODE); writeField(out, "FAST_COMPUTE_MODE", vgt_gs_mode.FAST_COMPUTE_MODE); writeField(out, "ELEMENT_INFO_EN", vgt_gs_mode.ELEMENT_INFO_EN); writeField(out, "PARTIAL_THD_AT_EOI", vgt_gs_mode.PARTIAL_THD_AT_EOI); } endGroup(out); startGroup(out, "PA_CL_VS_OUT_CNTL"); { auto pa_cl_vs_out_cntl = shader->regs.pa_cl_vs_out_cntl.value(); writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0); writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1); writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2); writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3); writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4); writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5); writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6); writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7); writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0); writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1); writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2); writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3); writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4); writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5); writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6); writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7); writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE); writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG); writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX); writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX); writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG); writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA); writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA); writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA); writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA); writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG); } endGroup(out); auto num_spi_vs_out_id = shader->regs.num_spi_vs_out_id.value(); writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id); auto spi_vs_out_id = shader->regs.spi_vs_out_id.value(); for (auto i = 0u; i < std::min(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) { startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i)); { writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0); writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1); writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2); writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3); } endGroup(out); } startGroup(out, "SQ_PGM_RESOURCES_VS"); { auto sq_pgm_resources_vs = shader->regs.sq_pgm_resources_vs.value(); writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS); writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE); writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST); } endGroup(out); startGroup(out, "SQ_GS_VERT_ITEMSIZE"); { auto sq_gs_vert_itemsize = shader->regs.sq_gs_vert_itemsize.value(); writeField(out, "ITEMSIZE", sq_gs_vert_itemsize.ITEMSIZE); } endGroup(out); startGroup(out, "SPI_VS_OUT_CONFIG"); { auto spi_vs_out_config = shader->regs.spi_vs_out_config.value(); writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT); writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT); writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG); writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR); } endGroup(out); startGroup(out, "VGT_STRMOUT_BUFFER_EN"); { auto vgt_strmout_buffer_en = shader->regs.vgt_strmout_buffer_en.value(); writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN); writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN); writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN); writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN); } endGroup(out); } endGroup(out); break; case gfd::BlockType::VertexShaderProgram: startGroup(out, "VertexShaderProgram"); { writeField(out, "index", block.header.index); writeField(out, "size", block.data.size()); latte::Shader shader; std::string disassembly; shader.type = latte::Shader::Vertex; latte::decode(shader, block.data); latte::disassemble(shader, disassembly); out.writer << '\n' << disassembly; } endGroup(out); break; case gfd::BlockType::PixelShaderProgram: startGroup(out, "PixelShaderProgram"); { writeField(out, "index", block.header.index); writeField(out, "size", block.data.size()); latte::Shader shader; std::string disassembly; shader.type = latte::Shader::Pixel; latte::decode(shader, block.data); latte::disassemble(shader, disassembly); out.writer << '\n' << disassembly; } endGroup(out); break; case gfd::BlockType::GeometryShaderProgram: startGroup(out, "GeometryShaderProgram"); { writeField(out, "index", block.header.index); writeField(out, "size", block.data.size()); latte::Shader shader; std::string disassembly; shader.type = latte::Shader::Geometry; latte::decode(shader, block.data); latte::disassemble(shader, disassembly); out.writer << '\n' << disassembly; } endGroup(out); break; case gfd::BlockType::TextureHeader: { assert(block.data.size() >= sizeof(GX2Texture)); startGroup(out, "TextureHeader"); { auto tex = reinterpret_cast(block.data.data()); writeField(out, "index", block.header.index); writeField(out, "dim", GX2EnumAsString(tex->surface.dim)); writeField(out, "width", tex->surface.width); writeField(out, "height", tex->surface.height); writeField(out, "depth", tex->surface.depth); writeField(out, "mipLevels", tex->surface.mipLevels); writeField(out, "format", GX2EnumAsString(tex->surface.format)); writeField(out, "aa", GX2EnumAsString(tex->surface.aa)); writeField(out, "use", GX2EnumAsString(tex->surface.use)); writeField(out, "imageSize", tex->surface.imageSize); writeField(out, "mipmapSize", tex->surface.mipmapSize); writeField(out, "tileMode", GX2EnumAsString(tex->surface.tileMode)); writeField(out, "swizzle", tex->surface.swizzle); writeField(out, "alignment", tex->surface.alignment); writeField(out, "pitch", tex->surface.pitch); for (auto i = 0u; i < tex->surface.mipLevelOffset.size(); ++i) { writeField(out, fmt::format("mipLevelOffset[{}]", i), tex->surface.mipLevelOffset[i]); } writeField(out, "viewFirstMip", tex->viewFirstMip); writeField(out, "viewNumMips", tex->viewNumMips); writeField(out, "viewFirstSlice", tex->viewFirstSlice); writeField(out, "viewNumSlices", tex->viewNumSlices); writeField(out, "compMap", tex->compMap); startGroup(out, "SQ_TEX_RESOURCE_WORD0_0"); { auto word0 = tex->regs.word0.value(); writeField(out, "DIM", word0.DIM); writeField(out, "TILE_MODE", word0.TILE_MODE); writeField(out, "TILE_TYPE", word0.TILE_TYPE); writeField(out, "PITCH", word0.PITCH); writeField(out, "TEX_WIDTH", word0.TEX_WIDTH); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_1"); { auto word1 = tex->regs.word1.value(); writeField(out, "TEX_HEIGHT", word1.TEX_HEIGHT); writeField(out, "TEX_DEPTH", word1.TEX_DEPTH); writeField(out, "DATA_FORMAT", word1.DATA_FORMAT); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_4"); { auto word4 = tex->regs.word4.value(); writeField(out, "FORMAT_COMP_X", word4.FORMAT_COMP_X); writeField(out, "FORMAT_COMP_Y", word4.FORMAT_COMP_Y); writeField(out, "FORMAT_COMP_Z", word4.FORMAT_COMP_Z); writeField(out, "FORMAT_COMP_W", word4.FORMAT_COMP_W); writeField(out, "NUM_FORMAT_ALL", word4.NUM_FORMAT_ALL); writeField(out, "SRF_MODE_ALL", word4.SRF_MODE_ALL); writeField(out, "FORCE_DEGAMMA", word4.FORCE_DEGAMMA); writeField(out, "ENDIAN_SWAP", word4.ENDIAN_SWAP); writeField(out, "REQUEST_SIZE", word4.REQUEST_SIZE); writeField(out, "DST_SEL_X", word4.DST_SEL_X); writeField(out, "DST_SEL_Y", word4.DST_SEL_Y); writeField(out, "DST_SEL_Z", word4.DST_SEL_Z); writeField(out, "DST_SEL_W", word4.DST_SEL_W); writeField(out, "BASE_LEVEL", word4.BASE_LEVEL); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_5"); { auto word5 = tex->regs.word5.value(); writeField(out, "LAST_LEVEL", word5.LAST_LEVEL); writeField(out, "BASE_ARRAY", word5.BASE_ARRAY); writeField(out, "LAST_ARRAY", word5.LAST_ARRAY); writeField(out, "YUV_CONV", word5.YUV_CONV); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_6"); { auto word6 = tex->regs.word6.value(); writeField(out, "MPEG_CLAMP", word6.MPEG_CLAMP); writeField(out, "MAX_ANISO_RATIO", word6.MAX_ANISO_RATIO); writeField(out, "PERF_MODULATION", word6.PERF_MODULATION); writeField(out, "INTERLACED", word6.INTERLACED); writeField(out, "ADVIS_FAULT_LOD", word6.ADVIS_FAULT_LOD); writeField(out, "ADVIS_CLAMP_LOD", word6.ADVIS_CLAMP_LOD); writeField(out, "TYPE", word6.TYPE); } endGroup(out); } endGroup(out); break; } case gfd::BlockType::TextureImage: startGroup(out, "TextureImage"); writeField(out, "index", block.header.index); writeField(out, "size", block.data.size()); endGroup(out); break; case gfd::BlockType::TextureMipmap: startGroup(out, "TextureMipmap"); writeField(out, "index", block.header.index); writeField(out, "size", block.data.size()); endGroup(out); break; case gfd::BlockType::EndOfFile: startGroup(out, "EndOfFile"); endGroup(out); break; } out.writer << "\n\n"; } std::cout << out.writer.c_str(); return true; } static std::string getFilename(const std::string &path) { auto startBS = path.find_last_of('\\'); auto startFS = path.find_last_of('/'); auto start = startBS; if (startBS == std::string::npos) { start = startFS; } if (start == std::string::npos) { start = 0; } else { start = start + 1; } auto filename = path.substr(start); return filename; } static std::string getFileBasename(const std::string &filename) { auto start = filename.find_last_of('.'); if (start == std::string::npos) { return filename; } else { return filename.substr(0, start); } } static std::string getExtension(const std::string &filename) { auto start = filename.find_last_of('.'); if (start == std::string::npos) { return {}; } else { return filename.substr(start); } } static bool convertTexture(const std::string &path) { gfd::File file; GfdData data; std::vector textures; if (!file.read(path)) { return false; } auto filename = getFilename(path); auto basename = getFileBasename(filename); getGfdData(file, data); for (auto &pair : data.textures) { std::vector untiledImage, untiledMipmap; auto index = pair.first; auto &tex = pair.second; // Map surface data to virtual memory tex.header->surface.image = make_virtual_ptr(memory_virtualmap(tex.imageData.data())); tex.header->surface.mipmaps = make_virtual_ptr(memory_virtualmap(tex.mipmapData.data())); // Untile gx2::internal::convertTiling(&tex.header->surface, untiledImage, untiledMipmap); // Output DDS file auto outname = fmt::format("{}_texture{}.dds", basename, index); gx2::debug::saveDDS(outname, &tex.header->surface, untiledImage.data(), untiledMipmap.data()); } return true; } int main(int argc, char **argv) { auto args = docopt::docopt(USAGE, { argv + 1, argv + argc }, true); if (args["info"].asBool()) { auto in = args[""].asString(); return printInfo(in) ? 0 : -1; } else if (args["convert"].asBool()) { auto in = args[""].asString(); return convertTexture(in) ? 0 : -1; } return 0; }