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GPU: Fix 480i resolution display with force progressive
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@@ -149,7 +149,7 @@ std::tuple<u32, u32> GPU::GetFullDisplayResolution() const
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height =
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static_cast<u32>(std::max<s32>(
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std::clamp<s32>(m_crtc_state.regs.Y2, ymin, ymax) - std::clamp<s32>(m_crtc_state.regs.Y1, ymin, ymax), 0))
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<< BoolToUInt8(IsInterlacedDisplayEnabled());
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<< BoolToUInt8(m_GPUSTAT.vertical_interlace);
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}
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return std::tie(width, height);
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