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https://github.com/stenzek/duckstation.git
synced 2026-02-15 02:44:41 +00:00
Keep Game List/Grid view options enabled if rendering to separate window
This commit is contained in:
committed by
Connor McLaughlin
parent
df49eba478
commit
17a1b231af
@@ -529,26 +529,28 @@ void MainWindow::updateDisplayRelatedActions(bool has_surface, bool fullscreen)
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m_ui.actionFullscreen->setEnabled(has_surface && !s_system_starting);
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m_ui.actionFullscreen->setChecked(fullscreen);
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updateGameListRelatedActions(has_surface);
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updateGameListRelatedActions();
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}
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void MainWindow::updateGameListRelatedActions(bool running)
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void MainWindow::updateGameListRelatedActions()
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{
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bool game_grid = m_game_list_widget->isShowingGameGrid();
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bool game_list = m_game_list_widget->isShowingGameList();
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bool has_background = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath") != "";
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bool starting_or_running = (s_system_starting || running);
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const bool running = !isShowingGameList();
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const bool disable = (s_system_starting || (running && isRenderingToMain()));
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m_ui.menuSortBy->setDisabled(starting_or_running);
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m_ui.actionMergeDiscSets->setDisabled(starting_or_running);
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m_ui.actionShowLocalizedTitles->setDisabled(starting_or_running);
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m_ui.actionShowGameIcons->setDisabled(starting_or_running || !game_list);
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m_ui.actionGridViewShowTitles->setDisabled(starting_or_running || !game_grid);
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m_ui.actionViewZoomIn->setDisabled(starting_or_running);
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m_ui.actionViewZoomOut->setDisabled(starting_or_running);
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m_ui.actionGridViewRefreshCovers->setDisabled(starting_or_running || !game_grid);
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m_ui.actionChangeGameListBackground->setDisabled(starting_or_running);
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m_ui.actionClearGameListBackground->setDisabled(starting_or_running || !has_background);
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const bool game_grid = m_game_list_widget->isShowingGameGrid();
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const bool game_list = m_game_list_widget->isShowingGameList();
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const bool has_background = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath") != "";
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m_ui.menuSortBy->setDisabled(disable);
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m_ui.actionMergeDiscSets->setDisabled(disable);
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m_ui.actionShowLocalizedTitles->setDisabled(disable);
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m_ui.actionShowGameIcons->setDisabled(disable || !game_list);
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m_ui.actionGridViewShowTitles->setDisabled(disable || !game_grid);
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m_ui.actionViewZoomIn->setDisabled(disable);
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m_ui.actionViewZoomOut->setDisabled(disable);
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m_ui.actionGridViewRefreshCovers->setDisabled(disable || !game_grid);
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m_ui.actionChangeGameListBackground->setDisabled(disable);
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m_ui.actionClearGameListBackground->setDisabled(disable || !has_background);
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}
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void MainWindow::focusDisplayWidget()
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@@ -1462,14 +1464,14 @@ void MainWindow::onViewStatusBarActionToggled(bool checked)
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void MainWindow::onViewGameListActionTriggered()
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{
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m_game_list_widget->showGameList();
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updateGameListRelatedActions(false);
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updateGameListRelatedActions();
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switchToGameListView();
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}
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void MainWindow::onViewGameGridActionTriggered()
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{
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m_game_list_widget->showGameGrid();
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updateGameListRelatedActions(false);
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updateGameListRelatedActions();
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switchToGameListView();
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}
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@@ -274,7 +274,7 @@ private:
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void destroyDisplayWidget(bool show_game_list);
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void updateDisplayWidgetCursor();
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void updateDisplayRelatedActions(bool has_surface, bool fullscreen);
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void updateGameListRelatedActions(bool running);
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void updateGameListRelatedActions();
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void exitFullscreen(bool wait_for_completion);
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void doSettings(const char* category = nullptr);
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