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GameDB: Normalize multi-line strings
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@@ -2427,8 +2427,7 @@ SLUS-00404:
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compatibility:
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rating: NoIssues
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versionTested: "0.1-1302-gf28ef01"
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upscalingIssues: "Bottom left radar (small and large, large appears when holding Square) has slight texture alignment issues. Has been reported in the upscaling issue megathread\
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\ on Git."
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upscalingIssues: "Bottom left radar (small and large, large appears when holding Square) has slight texture alignment issues. Has been reported in the upscaling issue megathread on Git."
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controllers:
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- AnalogController
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- AnalogJoystick
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@@ -4444,8 +4443,7 @@ SLUS-00715:
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compatibility:
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rating: NoIssues
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versionTested: "0.1-2433-g9089c973"
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comments: "Framerate drops to 20 FPS after cutscene (issue #521). But it's unknown if this happen in the game itself too (but if you have a confirmation that it doesn't happen\
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\ in actual console, please report to us)"
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comments: "Framerate drops to 20 FPS after cutscene (issue #521). But it's unknown if this happen in the game itself too (but if you have a confirmation that it doesn't happen in actual console, please report to us)"
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controllers:
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- AnalogController
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- DigitalController
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@@ -77919,8 +77917,7 @@ PBPX-95004:
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compatibility:
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rating: NoIssues
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versionTested: "0.1-2433-g9089c973"
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comments: "There's a bug in the menu which happens if you use R1/L1 while is choosing different blocks in the menu. Sometimes the back of the tiles appear bugged. Happens in\
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\ other emulators too and needs a console verification, but probably is a bug with the game itself, not with the emulator."
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comments: "There's a bug in the menu which happens if you use R1/L1 while is choosing different blocks in the menu. Sometimes the back of the tiles appear bugged. Happens in other emulators too and needs a console verification, but probably is a bug with the game itself, not with the emulator."
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codes:
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- PBPX-95004
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- SCUS-94242
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@@ -100304,8 +100301,7 @@ SLUS-01270:
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compatibility:
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rating: NoIssues
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versionTested: "0.1-2499-g770dd5a6"
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comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\"\
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\ option on (Issue #407)."
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comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\" option on (Issue #407)."
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controllers:
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- AnalogController
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- DigitalController
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@@ -133945,8 +133941,7 @@ SCUS-94247:
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compatibility:
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rating: NoIssues
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versionTested: "0.1-2499-g770dd5a6"
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comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\"\
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\ option on (Issue #407)."
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comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\" option on (Issue #407)."
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controllers:
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- AnalogController
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- DigitalController
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@@ -188746,8 +188741,7 @@ SLUS-00644:
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compatibility:
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rating: NoIssues
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versionTested: "0.1-4236-gfe7a195e"
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upscalingIssues: "Must set the CPU clock speed to 120% for upscaling, as the default 100% introducing a problems with the audio, such as restarting music during main menu followed\
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\ with high-pitched beep and then the music only plays in right channel then stops playing altogether, leaving only the beep"
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upscalingIssues: "Must set the CPU clock speed to 120% for upscaling, as the default 100% introducing a problems with the audio, such as restarting music during main menu followed with high-pitched beep and then the music only plays in right channel then stops playing altogether, leaving only the beep"
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controllers:
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- AnalogController
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- DigitalController
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