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FullscreenUI: Fix misdetection of some light themes
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@@ -5026,6 +5026,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0x282828, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIStyle.ShadowColor = IM_COL32(0, 0, 0, 100);
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UIStyle.IsDarkTheme = true;
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}
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else if (theme == "CobaltSky")
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{
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@@ -5049,6 +5050,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0x2d4183, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIStyle.ShadowColor = IM_COL32(0, 0, 0, 100);
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UIStyle.IsDarkTheme = true;
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}
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else if (theme == "GreyMatter")
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{
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@@ -5072,6 +5074,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0x282828, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIStyle.ShadowColor = IM_COL32(0, 0, 0, 100);
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UIStyle.IsDarkTheme = true;
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}
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else if (theme == "PinkyPals")
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{
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@@ -5095,6 +5098,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0xd86a66, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIStyle.ShadowColor = IM_COL32(100, 100, 100, 50);
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UIStyle.IsDarkTheme = false;
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}
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else if (theme == "GreenGiant")
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{
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@@ -5117,6 +5121,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0xD5DE2E, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIStyle.ShadowColor = IM_COL32(100, 100, 100, 50);
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UIStyle.IsDarkTheme = false;
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}
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else if (theme == "DarkRuby")
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{
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@@ -5140,6 +5145,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0x282828, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIStyle.ShadowColor = IM_COL32(0, 0, 0, 100);
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UIStyle.IsDarkTheme = true;
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}
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else if (theme == "PurpleRain")
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{
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@@ -5163,6 +5169,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0x8e65cb, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIStyle.ShadowColor = IM_COL32(100, 100, 100, 50);
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UIStyle.IsDarkTheme = true;
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}
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else if (theme == "Light")
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{
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@@ -5187,6 +5194,7 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0xf1f1f1, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIStyle.ShadowColor = IM_COL32(100, 100, 100, 50);
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UIStyle.IsDarkTheme = false;
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}
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else
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{
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@@ -5211,5 +5219,6 @@ void FullscreenUI::UpdateTheme()
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UIStyle.ToastBackgroundColor = HEX_TO_IMVEC4(0x282828, 0xff);
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UIStyle.ToastTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIStyle.ShadowColor = IM_COL32(0, 0, 0, 100);
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UIStyle.IsDarkTheme = true;
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}
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}
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@@ -106,6 +106,7 @@ struct ALIGN_TO_CACHE_LINE UIStyles
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bool Animations;
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bool SmoothScrolling;
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bool MenuBorders;
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bool IsDarkTheme;
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};
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extern UIStyles UIStyle;
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@@ -150,8 +151,7 @@ ALWAYS_INLINE u32 ModAlpha(u32 col32, float a)
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// lighter in light themes
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ALWAYS_INLINE ImVec4 DarkerColor(const ImVec4& v, float f = 0.8f)
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{
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// light theme
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f = (UIStyle.PrimaryTextColor.x < UIStyle.PrimaryColor.x) ? (1.0f / f) : f;
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f = UIStyle.IsDarkTheme ? f : (1.0f / f);
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return ImVec4(std::max(v.x, 1.0f / 255.0f) * f, std::max(v.y, 1.0f / 255.0f) * f, std::max(v.z, 1.0f / 255.0f) * f,
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v.w);
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}
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