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Qt: Reflect DisableFastForwardMemoryCardAccess trait in the settings UI
This commit is contained in:
committed by
Connor McLaughlin
parent
d0bbf8ca18
commit
5a49db0717
@@ -88,15 +88,15 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsWindow* dialog, QWidget* pa
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m_dialog->registerWidgetHelp(m_ui.fastForwardBoot, tr("Fast Forward Boot"), tr("Unchecked"),
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tr("Fast forwards through the early loading process when fast booting, saving time. "
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"Results may vary between games."));
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m_dialog->registerWidgetHelp(m_ui.fastForwardMemoryCardAccess, tr("Fast Forward Memory Card Access"), tr("Unchecked"),
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tr("Fast forwards through memory card access, both loading and saving. Can reduce "
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"waiting times in games that frequently access memory cards."));
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dialog->registerWidgetHelp(
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m_ui.enable8MBRAM, tr("Enable 8MB RAM (Dev Console)"), tr("Unchecked"),
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tr("Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have "
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"to use a larger heap size for "
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"this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used "
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"with compatible mods."));
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m_dialog->registerWidgetHelp(m_ui.fastForwardMemoryCardAccess, tr("Fast Forward Memory Card Access"), tr("Unchecked"),
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tr("Fast forwards through memory card access, both loading and saving. Can reduce "
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"waiting times in games that frequently access memory cards."));
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dialog->registerWidgetHelp(m_ui.cpuExecutionMode, tr("Execution Mode"), tr("Recompiler (Fastest)"),
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tr("Determines how the emulated CPU executes instructions."));
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@@ -143,6 +143,8 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsWindow* dialog, QWidget* pa
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SettingWidgetBinder::SetAvailability(m_ui.fastBoot, !m_dialog->hasGameTrait(GameDatabase::Trait::ForceFullBoot));
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SettingWidgetBinder::SetAvailability(m_ui.fastForwardBoot,
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!m_dialog->hasGameTrait(GameDatabase::Trait::ForceFullBoot));
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SettingWidgetBinder::SetAvailability(
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m_ui.fastForwardMemoryCardAccess, !m_dialog->hasGameTrait(GameDatabase::Trait::DisableFastForwardMemoryCardAccess));
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SettingWidgetBinder::SetAvailability(
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m_ui.cpuExecutionMode, !m_dialog->hasGameTrait(GameDatabase::Trait::ForceInterpreter), m_ui.cpuExecutionModeLabel);
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SettingWidgetBinder::SetAvailability(m_ui.cdromReadSpeedup,
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