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FullscreenUI: Tweak text colours slightly
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@@ -2598,8 +2598,8 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
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const float box_content_width = box_width - box_padding - box_padding;
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const float box_rounding = LayoutScale(20.0f);
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const u32 box_background_color = ImGui::GetColorU32(ModAlpha(UIStyle.BackgroundColor, 0.8f));
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const ImU32 box_title_text_color = ImGui::GetColorU32(UIStyle.BackgroundTextColor) | IM_COL32_A_MASK;
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const ImU32 title_text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor, 0.9f)) | IM_COL32_A_MASK;
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const ImU32 box_title_text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor, 0.9f)) | IM_COL32_A_MASK;
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const ImU32 title_text_color = ImGui::GetColorU32(UIStyle.BackgroundTextColor) | IM_COL32_A_MASK;
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const ImU32 text_color =
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ImGui::GetColorU32(DarkerColor(DarkerColor(UIStyle.BackgroundTextColor, 0.9f))) | IM_COL32_A_MASK;
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const float paragraph_spacing = LayoutScale(10.0f);
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@@ -2637,7 +2637,7 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
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text_size = UIStyle.Font->CalcTextSizeA(UIStyle.MediumFontSize, UIStyle.BoldFontWeight, FLT_MAX, 0.0f,
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IMSTR_START_END(buffer));
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dl->AddText(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.BoldFontWeight,
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ImVec2(text_pos.x + (box_content_width - text_size.x), text_pos.y), title_text_color,
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ImVec2(text_pos.x + (box_content_width - text_size.x), text_pos.y), text_color,
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IMSTR_START_END(buffer));
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text_pos.y += UIStyle.MediumFontSize + paragraph_spacing;
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@@ -6991,7 +6991,8 @@ void FullscreenUI::DrawPauseMenu()
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ImDrawList* dl = ImGui::GetBackgroundDrawList();
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const ImVec2 display_size(ImGui::GetIO().DisplaySize);
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const ImU32 title_text_color = ImGui::GetColorU32(UIStyle.BackgroundTextColor);
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const ImU32 text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor));
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const ImU32 text_color = ImGui::GetColorU32(DarkerColor(UIStyle.BackgroundTextColor, 0.85f));
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const ImU32 last_text_color = ImGui::GetColorU32(DarkerColor(DarkerColor(UIStyle.BackgroundTextColor, 0.85f)));
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// top bar
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const float scaled_top_bar_height = LayoutScale(top_bar_height);
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@@ -7029,13 +7030,13 @@ void FullscreenUI::DrawPauseMenu()
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if (const std::string& rp = Achievements::GetRichPresenceString(); !rp.empty())
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{
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RenderShadowedTextClipped(dl, UIStyle.Font, UIStyle.MediumFontSize, UIStyle.BoldFontWeight, text_pos,
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display_size, title_text_color, rp);
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display_size, text_color, rp);
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text_pos.y += UIStyle.MediumFontSize + scaled_text_spacing;
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}
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}
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RenderShadowedTextClipped(dl, UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, text_pos,
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display_size, text_color, buffer);
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display_size, last_text_color, buffer);
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// current time / play time
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UpdateCurrentTimeString();
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