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SDLInputSource: Fix DirectInput
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@@ -375,7 +375,7 @@ void SDLInputSource::SetHints()
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m_joystick_xinput ? "enabled" : "disabled", m_joystick_wgi ? "enabled" : "disabled",
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m_joystick_gameinput ? "enabled" : "disabled");
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, m_joystick_rawinput ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, m_joystick_rawinput ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, m_joystick_directinput ? "1" : "0");
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SDL_SetHint(SDL_HINT_XINPUT_ENABLED, m_joystick_xinput ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_WGI, m_joystick_wgi ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_GAMEINPUT, m_joystick_gameinput ? "1" : "0");
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