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FullscreenUI: Unify Prefer GLES option name
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@@ -220,7 +220,8 @@ static void UpdateActiveCodes(bool reload_enabled_list, bool verbose, bool verbo
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bool show_disabled_codes);
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template<typename F>
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bool SearchCheatArchive(CheatArchive& archive, std::string_view serial, std::optional<GameHash> hash, const F& f);
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static bool SearchCheatArchive(CheatArchive& archive, std::string_view serial, std::optional<GameHash> hash,
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const F& f);
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template<typename F>
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static void EnumerateChtFiles(const std::string_view serial, std::optional<GameHash> hash, bool cheats, bool for_ui,
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@@ -6641,7 +6641,7 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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"UseGPUBasedValidation", false);
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DrawToggleSetting(
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bsi, FSUI_VSTR("Prefer OpenGL ES Device"),
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bsi, FSUI_VSTR("Prefer OpenGL ES Context"),
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FSUI_VSTR("Uses OpenGL ES even when desktop OpenGL is supported. May improve performance on some SBC drivers."),
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"GPU", "PreferGLESContext", Settings::DEFAULT_GPU_PREFER_GLES_CONTEXT);
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@@ -9875,7 +9875,7 @@ TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type");
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TRANSLATE_NOOP("FullscreenUI", "Post-Processing Settings");
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TRANSLATE_NOOP("FullscreenUI", "Post-processing chain cleared.");
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TRANSLATE_NOOP("FullscreenUI", "Post-processing shaders reloaded.");
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TRANSLATE_NOOP("FullscreenUI", "Prefer OpenGL ES Device");
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TRANSLATE_NOOP("FullscreenUI", "Prefer OpenGL ES Context");
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TRANSLATE_NOOP("FullscreenUI", "Preload Images to RAM");
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TRANSLATE_NOOP("FullscreenUI", "Preload Replacement Textures");
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TRANSLATE_NOOP("FullscreenUI", "Preserve Projection Precision");
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