FullscreenUI: Slight tweak to font weights

Improves readability on low-dpi displays.
This commit is contained in:
Stenzek
2025-12-03 20:31:52 +10:00
parent 9a8d9d7104
commit 941b62e938
2 changed files with 3 additions and 3 deletions

View File

@@ -745,8 +745,8 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
const bool show_titles = Host::GetBaseBoolSettingValue("Main", "FullscreenUIShowGridTitles", true);
const bool show_localized_titles = GameList::ShouldShowLocalizedTitles();
const float title_font_size = UIStyle.MediumFontSize;
const float title_font_weight = UIStyle.BoldFontWeight;
const float title_font_size = UIStyle.MediumLargeFontSize;
const float title_font_weight = UIStyle.NormalFontWeight;
const float avail_width = ImGui::GetContentRegionAvail().x;
const float title_spacing = LayoutScale(10.0f);
const float item_width_with_spacing = std::floor(avail_width / 5.0f);

View File

@@ -1487,7 +1487,7 @@ void FullscreenUI::DrawFullscreenFooter()
ImFont* const font = UIStyle.Font;
const float font_size = UIStyle.MediumFontSize;
const float font_weight = UIStyle.BoldFontWeight;
const float font_weight = UIStyle.NormalFontWeight;
const float max_width = io.DisplaySize.x - padding * 2.0f;
float prev_opacity = 0.0f;