Mini: Compile fix

This commit is contained in:
Stenzek
2025-10-18 22:57:50 +10:00
parent 476c1c5b9d
commit 9ca1c9730f

View File

@@ -7,6 +7,7 @@
#include "core/bus.h"
#include "core/controller.h"
#include "core/fullscreenui.h"
#include "core/fullscreenui_widgets.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/gpu_backend.h"
@@ -18,7 +19,6 @@
#include "core/system_private.h"
#include "util/gpu_device.h"
#include "util/imgui_fullscreen.h"
#include "util/imgui_manager.h"
#include "util/ini_settings_interface.h"
#include "util/input_manager.h"
@@ -1478,20 +1478,7 @@ void Host::ConfirmMessageAsync(std::string_view title, std::string_view message,
GPUThread::RunOnThread([title = std::string(title), message = std::string(message), callback = std::move(callback),
yes_text = std::string(yes_text), no_text = std::string(no_text), needs_pause]() mutable {
if (!FullscreenUI::Initialize())
{
callback(false);
if (needs_pause)
{
Host::RunOnCPUThread([]() {
if (System::IsValid())
System::PauseSystem(false);
});
}
return;
}
FullscreenUI::Initialize();
// Need to reset run idle state _again_ after displaying.
auto final_callback = [callback = std::move(callback)](bool result) {
@@ -1500,8 +1487,8 @@ void Host::ConfirmMessageAsync(std::string_view title, std::string_view message,
};
FullscreenUI::OpenConfirmMessageDialog(std::move(title), std::move(message), std::move(final_callback),
fmt::format(ICON_FA_CHECK " {}", yes_text),
fmt::format(ICON_FA_XMARK " {}", no_text));
fmt::format(ICON_FA_CHECK " {}", yes_text),
fmt::format(ICON_FA_XMARK " {}", no_text));
FullscreenUI::UpdateRunIdleState();
});
});