FullscreenUI: Update idle state after transition finishes

Just in case the FSUI Active bit gets stuck on.
This commit is contained in:
Stenzek
2026-01-05 12:44:40 +10:00
parent 283478a329
commit 9e0e07f029

View File

@@ -866,6 +866,7 @@ void FullscreenUI::UpdateTransitionState()
// g_gpu_device->RecycleTexture(std::move(s_state.transition_current_texture));
// g_gpu_device->RecycleTexture(std::move(s_state.transition_prev_texture));
s_state.transition_state = TransitionState::Inactive;
UpdateRunIdleState();
}
}