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FullscreenUI: Update idle state after transition finishes
Just in case the FSUI Active bit gets stuck on.
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@@ -866,6 +866,7 @@ void FullscreenUI::UpdateTransitionState()
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// g_gpu_device->RecycleTexture(std::move(s_state.transition_current_texture));
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// g_gpu_device->RecycleTexture(std::move(s_state.transition_current_texture));
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// g_gpu_device->RecycleTexture(std::move(s_state.transition_prev_texture));
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// g_gpu_device->RecycleTexture(std::move(s_state.transition_prev_texture));
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s_state.transition_state = TransitionState::Inactive;
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s_state.transition_state = TransitionState::Inactive;
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UpdateRunIdleState();
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}
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}
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}
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}
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