FullscreenUI: Fix per-game post processing settings

This commit is contained in:
Stenzek
2026-01-12 20:43:35 +10:00
parent 249f9d03f9
commit a011b78d22

View File

@@ -1685,6 +1685,8 @@ void FullscreenUI::SwitchToGameSettings(const GameList::Entry* entry, SettingsPa
s_settings_locals.game_settings_interface = System::GetGameSettingsInterface(
s_settings_locals.game_settings_entry->dbentry, s_settings_locals.game_settings_entry->serial, true, false);
PopulatePatchesAndCheatsList();
PopulatePostProcessingChain(*s_settings_locals.game_settings_interface,
PostProcessing::Config::DISPLAY_CHAIN_SECTION);
s_settings_locals.settings_page = page;
s_settings_locals.selected_controller_port = -1;
SwitchToMainWindow(MainWindowType::Settings);