GameDB: Set tolerance for Tekken 3

Stops polygon glitches when characters go partially offscreen,
probably bit manipulation again.
This commit is contained in:
Stenzek
2025-11-09 22:48:24 +10:00
parent 127cc70ba1
commit a1a763cead

View File

@@ -175120,6 +175120,8 @@ SCES-01237:
traits:
- DisableAutoAnalogMode # Analog sticks do nothing.
- ForcePGXPCPUMode # Some vertices are fudged by the game.
settings:
gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
metadata:
publisher: "Sony"
developer: "Namco"
@@ -175142,6 +175144,8 @@ SCED-01146:
traits:
- DisableAutoAnalogMode # Analog sticks do nothing.
- ForcePGXPCPUMode # Some vertices are fudged by the game.
settings:
gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
SCED-01384:
name: "Tekken 3 (Demo)"
saveName: "Tekken 3 (France) (Demo)"
@@ -175150,6 +175154,8 @@ SCED-01384:
traits:
- DisableAutoAnalogMode # Analog sticks do nothing.
- ForcePGXPCPUMode # Some vertices are fudged by the game.
settings:
gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
SLPS-91202:
name: "Tekken 3"
localizedName: "鉄拳3"
@@ -175161,6 +175167,8 @@ SLPS-91202:
traits:
- DisableAutoAnalogMode # Analog sticks do nothing.
- ForcePGXPCPUMode # Some vertices are fudged by the game.
settings:
gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
metadata:
publisher: "Namco"
developer: "Namco"
@@ -175189,6 +175197,8 @@ SCPS-45213:
traits:
- DisableAutoAnalogMode # Analog sticks do nothing.
- ForcePGXPCPUMode # Some vertices are fudged by the game.
settings:
gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
codes:
- SCPS-45213
- SCPS-45215
@@ -175220,6 +175230,8 @@ SLUS-00402:
traits:
- DisableAutoAnalogMode # Analog sticks do nothing.
- ForcePGXPCPUMode # Some vertices are fudged by the game.
settings:
gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
metadata:
publisher: "Namco"
developer: "Namco"