mirror of
https://github.com/stenzek/duckstation.git
synced 2026-02-14 02:14:35 +00:00
SoundEffectManager: Add caching and async reading
This commit is contained in:
@@ -2,6 +2,7 @@
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "sound_effect_manager.h"
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#include "host.h"
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#include "settings.h"
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#include "util/audio_stream.h"
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@@ -12,15 +13,21 @@
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#include "common/error.h"
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#include "common/gsvector.h"
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#include "common/log.h"
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#include "common/lru_cache.h"
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#include "common/path.h"
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#include <algorithm>
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#include <cstring>
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#include <deque>
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#include <memory>
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#include <mutex>
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#include <variant>
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#include <vector>
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LOG_CHANNEL(SoundEffectManager);
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// TODO: Resampling and channels/format conversion support
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namespace SoundEffectManager {
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static constexpr u32 SAMPLE_RATE = 44100;
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@@ -29,6 +36,7 @@ static constexpr u32 OUTPUT_LATENCY_FRAMES = 2048;
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static constexpr u32 BYTES_PER_FRAME = NUM_CHANNELS * sizeof(AudioStream::SampleType);
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static constexpr u32 SILENCE_TIMEOUT_SECONDS = 10;
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static constexpr u32 SILENCE_TIMEOUT_FRAMES = SAMPLE_RATE * SILENCE_TIMEOUT_SECONDS;
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static constexpr u32 MAX_CACHE_SIZE = 32;
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namespace {
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@@ -38,33 +46,78 @@ public:
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void ReadFrames(SampleType* samples, u32 num_frames) override;
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};
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struct CachedEffect
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{
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std::vector<AudioStream::SampleType> samples;
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u32 num_frames = 0;
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};
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using CachedEffectPtr = std::shared_ptr<CachedEffect>;
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struct PlayingCachedEffect
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{
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CachedEffectPtr effect;
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u32 current_frame = 0;
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};
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using ActiveSoundEntry = std::variant<WAVReader, PlayingCachedEffect>;
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struct Locals
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{
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std::mutex active_sounds_mutex;
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std::deque<WAVReader> active_sounds;
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std::mutex state_mutex;
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std::deque<ActiveSoundEntry> active_sounds;
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std::unique_ptr<AudioStream> audio_stream;
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std::vector<AudioStream::SampleType> temp_buffer;
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LRUCache<std::string, CachedEffectPtr> effect_cache{MAX_CACHE_SIZE};
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EffectAudioStream audio_stream_source;
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u32 silence_frames = 0;
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bool stream_started = false;
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bool stream_stop_pending = false;
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};
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} // namespace
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static bool EnqueueWaveFile(const char* path, Error* error);
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/// Returns true if a stream has been created.
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static bool LockedIsInitialized();
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/// Loads a WAV file into a cached effect.
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static bool LoadCachedEffect(const std::string& resource_name, const CachedEffectPtr& effect, Error* error);
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/// Looks up a cached effect, loading it if necessary.
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static const CachedEffectPtr* LookupOrLoadCachedEffect(std::string resource_name, std::unique_lock<std::mutex>& lock);
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/// Opens a WAV file for streaming, checking that it matches the correct format.
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static bool OpenFileForStreaming(const char* path, WAVReader* reader, Error* error);
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/// Ensures the audio stream has been started.
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static bool EnsureStreamStarted();
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/// Reads frames from an active sound entry.
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static u32 ReadEntryFrames(ActiveSoundEntry& entry, AudioStream::SampleType* samples, u32 num_frames, bool mix);
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/// Mixes multiple active sounds into the destination buffer.
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static void MixFrames(AudioStream::SampleType* dest, const AudioStream::SampleType* src, u32 num_frames);
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/// Stops the stream if there are no active sounds.
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static void StopStreamIfInactive();
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ALIGN_TO_CACHE_LINE static Locals s_locals;
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} // namespace SoundEffectManager
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bool SoundEffectManager::IsInitialized()
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{
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std::lock_guard lock(s_locals.state_mutex);
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return LockedIsInitialized();
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}
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bool SoundEffectManager::LockedIsInitialized()
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{
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return (s_locals.audio_stream != nullptr);
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}
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void SoundEffectManager::EnsureInitialized()
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{
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std::lock_guard lock(s_locals.state_mutex);
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if (s_locals.audio_stream)
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return;
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@@ -83,59 +136,154 @@ void SoundEffectManager::EnsureInitialized()
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void SoundEffectManager::Shutdown()
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{
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std::lock_guard lock(s_locals.state_mutex);
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if (!s_locals.audio_stream)
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return;
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INFO_COLOR_LOG(StrongGreen, "Closing audio stream");
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std::lock_guard lock(s_locals.active_sounds_mutex);
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decltype(s_locals.active_sounds)().swap(s_locals.active_sounds);
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s_locals.audio_stream.reset();
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s_locals.stream_started = false;
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s_locals.silence_frames = 0;
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}
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bool SoundEffectManager::EnqueueSoundEffect(std::string_view name)
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void SoundEffectManager::EnqueueSoundEffect(std::string_view name)
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{
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if (!IsInitialized())
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#if 0
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// for testing streaming
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if constexpr (true)
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{
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StreamSoundEffect(EmuFolders::GetOverridableResourcePath(name));
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return;
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}
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#endif
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std::lock_guard lock(s_locals.state_mutex);
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if (!LockedIsInitialized())
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return;
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Host::QueueAsyncTask([name = std::string(name)]() mutable {
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std::unique_lock lock(s_locals.state_mutex);
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if (!LockedIsInitialized())
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return;
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const CachedEffectPtr* effect = LookupOrLoadCachedEffect(std::move(name), lock);
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if (effect && (*effect)->num_frames > 0 && EnsureStreamStarted())
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{
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s_locals.active_sounds.emplace_back(PlayingCachedEffect{*effect, 0u});
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DEBUG_LOG("{} effects active", s_locals.active_sounds.size());
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}
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});
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}
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bool SoundEffectManager::LoadCachedEffect(const std::string& resource_name, const CachedEffectPtr& effect, Error* error)
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{
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std::optional<DynamicHeapArray<u8>> resource_data = Host::ReadResourceFile(resource_name, true, error);
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if (!resource_data.has_value())
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return false;
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std::string full_path = EmuFolders::GetOverridableResourcePath(name);
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Error error;
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if (!EnqueueWaveFile(full_path.c_str(), &error))
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{
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ERROR_LOG("Failed to play sound effect '{}': {}", name, error.GetDescription());
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const std::optional<WAVReader::MemoryParseResult> parsed =
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WAVReader::ParseMemory(resource_data->data(), resource_data->size(), error);
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if (!parsed.has_value())
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return false;
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if (parsed->sample_rate != SAMPLE_RATE)
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{
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Error::SetStringFmt(error, "WAV file sample rate {} does not match expected {}", parsed->sample_rate, SAMPLE_RATE);
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return false;
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}
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if (parsed->num_channels != NUM_CHANNELS)
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{
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Error::SetStringFmt(error, "WAV file has {} channels, expected {}", parsed->num_channels, NUM_CHANNELS);
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return false;
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}
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effect->num_frames = parsed->num_frames;
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effect->samples.resize(parsed->num_frames * parsed->num_channels);
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if (parsed->num_frames > 0)
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{
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std::memcpy(effect->samples.data(), parsed->sample_data, parsed->num_frames * parsed->bytes_per_frame);
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DEV_LOG("Loaded effect '{}' with {} frames.", resource_name, effect->num_frames);
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}
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else
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{
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WARNING_LOG("Effect '{}' has zero frames.", resource_name);
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}
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return true;
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}
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bool SoundEffectManager::EnqueueWaveFile(const char* path, Error* error)
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const SoundEffectManager::CachedEffectPtr*
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SoundEffectManager::LookupOrLoadCachedEffect(std::string resource_name, std::unique_lock<std::mutex>& lock)
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{
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if (!IsInitialized())
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{
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Error::SetStringView(error, "Effect audio stream is not initialized.");
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return false;
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}
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const CachedEffectPtr* cached_effect = s_locals.effect_cache.Lookup(resource_name);
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if (cached_effect)
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return cached_effect;
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WAVReader reader;
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if (!reader.Open(path, error))
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lock.unlock();
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Error error;
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CachedEffectPtr new_effect = std::make_shared<CachedEffect>();
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if (!LoadCachedEffect(resource_name, new_effect, &error))
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ERROR_LOG("Failed to load cached effect '{}': {}", resource_name, error.GetDescription());
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lock.lock();
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// could get shutdown while the lock was released...
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if (!LockedIsInitialized())
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return nullptr;
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// still insert it in the cache even if it failed, that way we don't try to load it again
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return s_locals.effect_cache.Insert(std::move(resource_name), std::move(new_effect));
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}
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void SoundEffectManager::StreamSoundEffect(std::string path)
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{
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std::lock_guard lock(s_locals.state_mutex);
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if (!LockedIsInitialized())
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return;
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Host::QueueAsyncTask([path = std::move(path)]() {
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WAVReader reader;
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Error error;
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if (!OpenFileForStreaming(path.c_str(), &reader, &error))
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{
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ERROR_LOG("Failed to open sound effect '{}': {}", Path::GetFileName(path), error.GetDescription());
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return;
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}
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std::lock_guard lock(s_locals.state_mutex);
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if (!LockedIsInitialized())
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return;
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if (EnsureStreamStarted())
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{
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s_locals.active_sounds.emplace_back(std::move(reader));
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DEBUG_LOG("{} effects active", s_locals.active_sounds.size());
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}
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});
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}
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bool SoundEffectManager::OpenFileForStreaming(const char* path, WAVReader* reader, Error* error)
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{
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if (!reader->Open(path, error))
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return false;
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if (reader.GetSampleRate() != SAMPLE_RATE)
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if (reader->GetSampleRate() != SAMPLE_RATE)
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{
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Error::SetStringFmt(error, "WAV file sample rate {} does not match expected {}", reader.GetSampleRate(),
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Error::SetStringFmt(error, "WAV file sample rate {} does not match expected {}", reader->GetSampleRate(),
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SAMPLE_RATE);
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return false;
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}
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if (reader.GetNumChannels() != NUM_CHANNELS)
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if (reader->GetNumChannels() != NUM_CHANNELS)
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{
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Error::SetStringFmt(error, "WAV file has {} channels, expected {}", reader.GetNumChannels(), NUM_CHANNELS);
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Error::SetStringFmt(error, "WAV file has {} channels, expected {}", reader->GetNumChannels(), NUM_CHANNELS);
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return false;
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}
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std::lock_guard lock(s_locals.active_sounds_mutex);
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std::lock_guard lock(s_locals.state_mutex);
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if (!s_locals.audio_stream)
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{
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@@ -143,6 +291,12 @@ bool SoundEffectManager::EnqueueWaveFile(const char* path, Error* error)
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return false;
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}
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DEV_LOG("Streaming WAV file '{}': {} frames", Path::GetFileName(path), reader->GetNumFrames());
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return true;
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}
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bool SoundEffectManager::EnsureStreamStarted()
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{
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// Start the stream if it was stopped
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if (!s_locals.stream_started)
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{
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@@ -161,37 +315,171 @@ bool SoundEffectManager::EnqueueWaveFile(const char* path, Error* error)
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}
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}
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s_locals.active_sounds.push_back(std::move(reader));
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// Reset silence counter since we have audio to play
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s_locals.silence_frames = 0;
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return true;
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}
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void SoundEffectManager::StopAll()
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{
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std::lock_guard lock(s_locals.active_sounds_mutex);
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std::lock_guard lock(s_locals.state_mutex);
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s_locals.active_sounds.clear();
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}
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bool SoundEffectManager::HasAnyActiveEffects()
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{
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std::lock_guard lock(s_locals.active_sounds_mutex);
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std::lock_guard lock(s_locals.state_mutex);
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return !s_locals.active_sounds.empty();
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}
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void SoundEffectManager::EffectAudioStream::ReadFrames(SampleType* samples, u32 num_frames)
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{
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std::lock_guard lock(s_locals.state_mutex);
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// extremely unlikely: we could end up here after stopping on the core thread due to the mutex
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if (!s_locals.stream_started) [[unlikely]]
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{
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std::memset(samples, 0, num_frames * NUM_CHANNELS * sizeof(SampleType));
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return;
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}
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bool mixed_any = false;
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auto it = s_locals.active_sounds.begin();
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while (it != s_locals.active_sounds.end())
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{
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const u32 frames_read = ReadEntryFrames(*it, samples, num_frames, mixed_any);
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// Mixed?
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mixed_any = mixed_any || (frames_read > 0);
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// Check if this sound has finished
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if (frames_read < num_frames)
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{
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it = s_locals.active_sounds.erase(it);
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DEBUG_LOG("{} effects active", s_locals.active_sounds.size());
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}
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else
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{
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++it;
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}
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}
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if (mixed_any)
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{
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// Reset silence counter since we have active sounds
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s_locals.silence_frames = 0;
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}
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else
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{
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// Track silence frames for timeout
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s_locals.silence_frames += num_frames;
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// Stop the stream if we've exceeded the silence timeout
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// Have to do this on the main thread, because pulseaudio doesn't allow you to stop from the callback
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if (s_locals.silence_frames >= SILENCE_TIMEOUT_FRAMES && !s_locals.stream_stop_pending)
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{
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s_locals.stream_stop_pending = true;
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Host::RunOnCoreThread(&SoundEffectManager::StopStreamIfInactive);
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}
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// No samples
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std::memset(samples, 0, num_frames * NUM_CHANNELS * sizeof(SampleType));
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}
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}
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void SoundEffectManager::StopStreamIfInactive()
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{
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std::lock_guard lock(s_locals.state_mutex);
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s_locals.stream_stop_pending = false;
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if (s_locals.silence_frames < SILENCE_TIMEOUT_FRAMES || !s_locals.active_sounds.empty())
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{
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DEBUG_LOG("Cancelling stream stop, activity detected.");
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return;
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}
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Error stop_error;
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if (s_locals.audio_stream->Stop(&stop_error))
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{
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s_locals.stream_started = false;
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VERBOSE_LOG("Stopped effect audio stream due to inactivity.");
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}
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else
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{
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ERROR_LOG("Failed to stop effect audio stream: {}", stop_error.GetDescription());
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}
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}
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u32 SoundEffectManager::ReadEntryFrames(ActiveSoundEntry& entry, AudioStream::SampleType* samples, u32 num_frames,
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bool mix)
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{
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u32 frames_read;
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if (std::holds_alternative<PlayingCachedEffect>(entry))
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{
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PlayingCachedEffect& reader = std::get<PlayingCachedEffect>(entry);
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const u32 frames_available = reader.effect->num_frames - reader.current_frame;
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if (frames_available == 0)
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return 0;
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frames_read = std::min(frames_available, num_frames);
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const AudioStream::SampleType* src_ptr = reader.effect->samples.data() + (reader.current_frame * NUM_CHANNELS);
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reader.current_frame += frames_read;
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if (mix)
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MixFrames(samples, src_ptr, frames_read);
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else
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std::memcpy(samples, src_ptr, frames_read * BYTES_PER_FRAME);
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}
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else
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{
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DebugAssert(std::holds_alternative<WAVReader>(entry));
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WAVReader& reader = std::get<WAVReader>(entry);
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const u32 num_samples = num_frames * NUM_CHANNELS;
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if (!mix && num_samples > s_locals.temp_buffer.size())
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s_locals.temp_buffer.resize(num_samples);
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Error error;
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const std::optional<u32> frames =
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reader.ReadFrames(mix ? s_locals.temp_buffer.data() : samples, num_frames, &error);
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if (!frames.has_value())
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{
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ERROR_LOG("Error reading wave file: {}", error.GetDescription());
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return 0;
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}
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frames_read = frames.value();
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if (frames_read == 0)
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{
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// reached end of file
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return 0;
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}
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if (mix)
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MixFrames(samples, s_locals.temp_buffer.data(), frames_read);
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}
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if (!mix)
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{
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// first sound, we read directly into the buffer so zero out anything left
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const u32 frames_to_zero = num_frames - frames_read;
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if (frames_to_zero > 0)
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std::memset(&samples[frames_read * NUM_CHANNELS], 0, frames_to_zero * BYTES_PER_FRAME);
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}
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return frames_read;
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}
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void SoundEffectManager::MixFrames(AudioStream::SampleType* dest, const AudioStream::SampleType* src, u32 num_frames)
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{
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static constexpr u32 SAMPLES_PER_VEC = 8;
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const u32 num_samples = num_frames * NUM_CHANNELS;
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const u32 num_samples_aligned = Common::AlignDown(num_samples, SAMPLES_PER_VEC);
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u32 i;
|
||||
for (i = 0; i < num_samples_aligned; i += SAMPLES_PER_VEC)
|
||||
u32 i = 0;
|
||||
for (; i < num_samples_aligned; i += SAMPLES_PER_VEC)
|
||||
{
|
||||
GSVector4i vsrc = GSVector4i::load<false>(src);
|
||||
GSVector4i vdest = GSVector4i::load<false>(dest);
|
||||
vdest = vsrc.adds16(vsrc);
|
||||
vdest = vdest.adds16(vsrc);
|
||||
GSVector4i::store<false>(dest, vdest);
|
||||
src += SAMPLES_PER_VEC;
|
||||
dest += SAMPLES_PER_VEC;
|
||||
@@ -199,96 +487,9 @@ void SoundEffectManager::MixFrames(AudioStream::SampleType* dest, const AudioStr
|
||||
|
||||
for (; i < num_samples; i++)
|
||||
{
|
||||
const s32 mixed = static_cast<s32>(dest[i]) + static_cast<s32>(src[i]);
|
||||
dest[i] = static_cast<AudioStream::SampleType>(
|
||||
const s32 mixed = static_cast<s32>(*dest) + static_cast<s32>(*(src++));
|
||||
*(dest++) = static_cast<AudioStream::SampleType>(
|
||||
std::clamp(mixed, static_cast<s32>(std::numeric_limits<AudioStream::SampleType>::min()),
|
||||
static_cast<s32>(std::numeric_limits<AudioStream::SampleType>::max())));
|
||||
}
|
||||
}
|
||||
|
||||
void SoundEffectManager::EffectAudioStream::ReadFrames(SampleType* samples, u32 num_frames)
|
||||
{
|
||||
const u32 num_samples = num_frames * NUM_CHANNELS;
|
||||
|
||||
std::lock_guard lock(s_locals.active_sounds_mutex);
|
||||
|
||||
if (s_locals.active_sounds.empty())
|
||||
{
|
||||
// Zero the output buffer first
|
||||
std::memset(samples, 0, num_samples * sizeof(SampleType));
|
||||
|
||||
// Track silence frames for timeout
|
||||
s_locals.silence_frames += num_frames;
|
||||
|
||||
// Stop the stream if we've exceeded the silence timeout
|
||||
if (s_locals.silence_frames >= SILENCE_TIMEOUT_FRAMES)
|
||||
{
|
||||
Error stop_error;
|
||||
if (s_locals.audio_stream->Stop(&stop_error))
|
||||
{
|
||||
s_locals.stream_started = false;
|
||||
VERBOSE_LOG("Stopped effect audio stream due to inactivity.");
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG("Failed to stop effect audio stream: {}", stop_error.GetDescription());
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset silence counter since we have active sounds
|
||||
s_locals.silence_frames = 0;
|
||||
|
||||
// Temporary buffer for reading from each sound
|
||||
if (num_frames > s_locals.temp_buffer.size())
|
||||
s_locals.temp_buffer.resize(num_frames);
|
||||
|
||||
Error error;
|
||||
bool mixed_any = false;
|
||||
auto it = s_locals.active_sounds.begin();
|
||||
while (it != s_locals.active_sounds.end())
|
||||
{
|
||||
WAVReader& reader = *it;
|
||||
|
||||
const std::optional<u32> frames =
|
||||
reader.ReadFrames(mixed_any ? s_locals.temp_buffer.data() : samples, num_frames, &error);
|
||||
if (!frames.has_value())
|
||||
{
|
||||
ERROR_LOG("Error reading wave file: {}", error.GetDescription());
|
||||
it = s_locals.active_sounds.erase(it);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (frames.value() > 0)
|
||||
{
|
||||
if (!mixed_any)
|
||||
{
|
||||
mixed_any = true;
|
||||
|
||||
// first sound, we read directly into the buffer so zero out anything left
|
||||
const u32 frames_to_zero = num_frames - frames.value();
|
||||
if (frames_to_zero > 0)
|
||||
std::memset(&samples[frames.value() * NUM_CHANNELS], 0, frames_to_zero * BYTES_PER_FRAME);
|
||||
}
|
||||
else
|
||||
{
|
||||
const u32 frames_to_mix = std::min(num_frames, frames.value());
|
||||
MixFrames(samples, s_locals.temp_buffer.data(), frames_to_mix);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if this sound has finished
|
||||
if (frames.value() < num_frames)
|
||||
it = s_locals.active_sounds.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
if (!mixed_any)
|
||||
{
|
||||
// No sounds produced any output, zero the buffer
|
||||
std::memset(samples, 0, num_samples * sizeof(SampleType));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,12 @@ void Shutdown();
|
||||
|
||||
/// Asynchronously queues an audio effect.
|
||||
/// The path is assumed to be a resource name.
|
||||
bool EnqueueSoundEffect(std::string_view name);
|
||||
/// This effect will be cached to avoid disk I/O.
|
||||
void EnqueueSoundEffect(std::string_view name);
|
||||
|
||||
/// Streams a WAV file for playback.
|
||||
/// This will bypass the cache and read directly from disk.
|
||||
void StreamSoundEffect(std::string path);
|
||||
|
||||
/// Stops all currently playing sound effects.
|
||||
void StopAll();
|
||||
|
||||
Reference in New Issue
Block a user