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SDLInputSource: Change default for WGI to off
Changed in SDL 3.2.24.
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@@ -178,7 +178,7 @@ static constexpr const SettingInfo s_sdl_advanced_settings_info[] = {
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TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with XInput controllers."), "true", nullptr, nullptr,
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nullptr, nullptr, nullptr, 0.0f},
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{SettingInfo::Type::Boolean, "SDLJoystickWGI", TRANSLATE_NOOP("SDLInputSource", "Enable WGI Driver"),
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TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with Windows.Gaming.Input controllers."), "true", nullptr,
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TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with Windows.Gaming.Input controllers."), "false", nullptr,
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nullptr, nullptr, nullptr, nullptr, 0.0f},
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{SettingInfo::Type::Boolean, "SDLJoystickGameInput", TRANSLATE_NOOP("SDLInputSource", "Enable GameInput Driver"),
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TRANSLATE_NOOP("SDLInputSource", "Enables compatibility with GameInput controllers."), "false", nullptr, nullptr,
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@@ -294,7 +294,7 @@ void SDLInputSource::LoadSettings(const SettingsInterface& si)
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m_joystick_rawinput = si.GetBoolValue("InputSources", "SDLJoystickRawInput", false);
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m_joystick_directinput = si.GetBoolValue("InputSources", "SDLJoystickDirectInput", true);
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m_joystick_xinput = si.GetBoolValue("InputSources", "SDLJoystickXInput", true);
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m_joystick_wgi = si.GetBoolValue("InputSources", "SDLJoystickWGI", true);
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m_joystick_wgi = si.GetBoolValue("InputSources", "SDLJoystickWGI", false);
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m_joystick_gameinput = si.GetBoolValue("InputSources", "SDLJoystickGameInput", false);
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#elif defined(__APPLE__)
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m_enable_iokit_driver = si.GetBoolValue("InputSources", "SDLIOKitDriver", true);
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