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FullscreenUI: Fix EndFullscreenWindow() inside conditional
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@@ -1699,10 +1699,10 @@ void FullscreenUI::DrawPauseMenu()
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}
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EndMenuButtons();
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EndFullscreenWindow();
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}
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EndFullscreenWindow();
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if (IsGamepadInputSource())
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{
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SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_XBOX_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
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