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https://github.com/stenzek/duckstation.git
synced 2026-04-06 06:00:50 +00:00
FullscreenUI: Remove content start sound effect
This ended up being way more annoying than I thought it would be.
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@@ -127,7 +127,6 @@ static constexpr std::string_view ABOUT_DIALOG_NAME = "##about_duckstation";
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const char* SFX_NAV_ACTIVATE = "sounds/nav_activate.wav";
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const char* SFX_NAV_BACK = "sounds/nav_back.wav";
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const char* SFX_NAV_MOVE = "sounds/nav_move.wav";
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const char* SFX_CONTENT_START = "sounds/content_start.wav";
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//////////////////////////////////////////////////////////////////////////
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// State
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@@ -618,8 +617,6 @@ void FullscreenUI::DoStartPath(std::string path, std::string state, std::optiona
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if (GPUThread::HasGPUBackend())
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return;
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EnqueueSoundEffect(SFX_CONTENT_START);
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// Stop running idle to prevent game list from being redrawn until we know if startup succeeded.
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GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, false);
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@@ -101,7 +101,6 @@ private:
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extern const char* SFX_NAV_ACTIVATE;
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extern const char* SFX_NAV_BACK;
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extern const char* SFX_NAV_MOVE;
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extern const char* SFX_CONTENT_START;
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} // namespace FullscreenUI
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