Qt: Missed a couple of shutdown -> close messages

This commit is contained in:
Stenzek
2025-11-01 00:14:24 +10:00
parent c33354e2d6
commit dc5b57aa42
3 changed files with 4 additions and 4 deletions

View File

@@ -2153,8 +2153,8 @@ void FullscreenUI::DrawInterfaceSettingsPage()
MenuHeading(FSUI_VSTR("Behavior"));
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_POWER_OFF, "Confirm Game Close"),
FSUI_VSTR("Determines whether a prompt will be displayed to confirm shutting down the game."),
"Main", "ConfirmPowerOff", true);
FSUI_VSTR("Determines whether a prompt will be displayed to confirm closing the game."), "Main",
"ConfirmPowerOff", true);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FLOPPY_DISK, "Save State On Game Close"),
FSUI_VSTR("Automatically saves the system state when closing the game or exiting. You can then "
"resume directly from where you left off next time."),

View File

@@ -253,7 +253,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines the position on the screen when black
TRANSLATE_NOOP("FullscreenUI", "Determines the rotation of the simulated TV screen.");
TRANSLATE_NOOP("FullscreenUI", "Determines the scaling algorithm used when 24-bit content is active, typically FMVs.");
TRANSLATE_NOOP("FullscreenUI", "Determines the size of screenshots created by DuckStation.");
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the game.");
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm closing the game.");
TRANSLATE_NOOP("FullscreenUI", "Determines which algorithm is used to convert interlaced frames to progressive for display on your system.");
TRANSLATE_NOOP("FullscreenUI", "Device Settings");
TRANSLATE_NOOP("FullscreenUI", "Disable Mailbox Presentation");

View File

@@ -96,7 +96,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
onRenderToSeparateWindowChanged();
dialog->registerWidgetHelp(m_ui.confirmGameClose, tr("Confirm Game Close"), tr("Checked"),
tr("Determines whether a prompt will be displayed to confirm shutting down the game."));
tr("Determines whether a prompt will be displayed to confirm closing the game."));
dialog->registerWidgetHelp(m_ui.saveStateOnGameClose, tr("Save State On Game Close"), tr("Checked"),
tr("Automatically saves the system state when closing the game or exiting. You can then "
"resume directly from where you left off next time."));