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Qt: Missed a couple of shutdown -> close messages
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@@ -2153,8 +2153,8 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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MenuHeading(FSUI_VSTR("Behavior"));
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DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_POWER_OFF, "Confirm Game Close"),
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FSUI_VSTR("Determines whether a prompt will be displayed to confirm shutting down the game."),
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"Main", "ConfirmPowerOff", true);
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FSUI_VSTR("Determines whether a prompt will be displayed to confirm closing the game."), "Main",
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"ConfirmPowerOff", true);
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DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FLOPPY_DISK, "Save State On Game Close"),
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FSUI_VSTR("Automatically saves the system state when closing the game or exiting. You can then "
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"resume directly from where you left off next time."),
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@@ -253,7 +253,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines the position on the screen when black
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TRANSLATE_NOOP("FullscreenUI", "Determines the rotation of the simulated TV screen.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the scaling algorithm used when 24-bit content is active, typically FMVs.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the size of screenshots created by DuckStation.");
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TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the game.");
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TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm closing the game.");
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TRANSLATE_NOOP("FullscreenUI", "Determines which algorithm is used to convert interlaced frames to progressive for display on your system.");
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TRANSLATE_NOOP("FullscreenUI", "Device Settings");
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TRANSLATE_NOOP("FullscreenUI", "Disable Mailbox Presentation");
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@@ -96,7 +96,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
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onRenderToSeparateWindowChanged();
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dialog->registerWidgetHelp(m_ui.confirmGameClose, tr("Confirm Game Close"), tr("Checked"),
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tr("Determines whether a prompt will be displayed to confirm shutting down the game."));
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tr("Determines whether a prompt will be displayed to confirm closing the game."));
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dialog->registerWidgetHelp(m_ui.saveStateOnGameClose, tr("Save State On Game Close"), tr("Checked"),
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tr("Automatically saves the system state when closing the game or exiting. You can then "
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"resume directly from where you left off next time."));
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