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https://github.com/stenzek/duckstation.git
synced 2026-02-07 06:44:34 +00:00
FullscreenUI: Remove unused variable
This commit is contained in:
@@ -312,7 +312,6 @@ struct WidgetsState
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TransitionState transition_state = TransitionState::Inactive;
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ImGuiDir has_pending_nav_move = ImGuiDir_None;
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u32 menu_button_index = 0;
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ImVec2 horizontal_menu_button_size = {};
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LRUCache<std::string, std::shared_ptr<GPUTexture>> texture_cache{128, true};
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@@ -1581,8 +1580,6 @@ void FullscreenUI::BeginMenuButtons(u32 num_items /* = 0 */, float y_align /* =
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float y_padding /* = LAYOUT_MENU_BUTTON_Y_PADDING */, float x_spacing /* = 0.0f */,
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float y_spacing /* = LAYOUT_MENU_BUTTON_SPACING */, bool prerender_frame /*= true*/)
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{
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s_state.menu_button_index = 0;
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// If we're scrolling up and down, it's possible that the first menu item won't be enabled.
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// If so, track when the scroll happens, and if we moved to a new ID. If not, scroll the parent window.
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if (GImGui->NavMoveDir != ImGuiDir_None)
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@@ -2251,45 +2248,59 @@ bool FullscreenUI::MenuButtonWithVisibilityQuery(std::string_view str_id, std::s
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text_align, bb.summary_size.x, &bb.summary_bb);
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}
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s_state.menu_button_index++;
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return pressed;
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}
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bool FullscreenUI::MenuImageButton(std::string_view title, std::string_view summary, ImTextureID user_texture_id,
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const ImVec2& image_size, bool enabled /*= true*/,
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bool FullscreenUI::MenuImageButton(std::string_view title, std::string_view summary, std::string_view value,
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ImTextureID image, const ImVec2& image_size, bool enabled /*= true*/,
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const ImVec2& uv0 /*= ImVec2(0.0f, 0.0f)*/,
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const ImVec2& uv1 /*= ImVec2(1.0f, 1.0f)*/)
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{
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const float left_margin = image_size.x + LayoutScale(15.0f);
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const MenuButtonBounds mbb(title, {}, summary, left_margin);
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ImVec2 real_image_size = image_size;
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if (real_image_size.x <= 0.0f || real_image_size.y <= 0.0f)
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{
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const float size =
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summary.empty() ? MenuButtonBounds::GetSingleLineHeight(0.0f) : MenuButtonBounds::GetSummaryLineHeight(0.0f);
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real_image_size = ImVec2(size, size);
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}
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const float image_margin = LayoutScale(15.0f);
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const float left_margin = real_image_size.x + image_margin;
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const MenuButtonBounds bb(title, value, summary, left_margin);
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bool visible, hovered;
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bool pressed = MenuButtonFrame(title, enabled, mbb.frame_bb, &visible, &hovered);
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bool pressed = MenuButtonFrame(title, enabled, bb.frame_bb, &visible, &hovered);
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if (!visible)
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return false;
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const ImRect image_rect(CenterImage(
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ImRect(ImVec2(mbb.title_bb.Min.x - left_margin, mbb.title_bb.Min.y),
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ImVec2(mbb.title_bb.Min.x - left_margin, mbb.title_bb.Min.y + image_size.x)),
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ImVec2(static_cast<float>(user_texture_id->GetWidth()), static_cast<float>(user_texture_id->GetHeight()))));
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const ImRect image_rect(
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CenterImage(ImRect(ImVec2(bb.title_bb.Min.x - left_margin, bb.title_bb.Min.y),
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ImVec2(bb.title_bb.Min.x - image_margin, bb.title_bb.Min.y + real_image_size.x)),
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ImVec2(static_cast<float>(image->GetWidth()), static_cast<float>(image->GetHeight()))));
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ImGui::GetWindowDrawList()->AddImage(user_texture_id, image_rect.Min, image_rect.Max, uv0, uv1,
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ImGui::GetWindowDrawList()->AddImage(image, image_rect.Min, image_rect.Max, uv0, uv1,
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enabled ? IM_COL32(255, 255, 255, 255) :
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ImGui::GetColorU32(ImGuiCol_TextDisabled));
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const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
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RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, mbb.title_bb.Min,
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mbb.title_bb.Max, ImGui::GetColorU32(color), title, &mbb.title_size, ImVec2(0.0f, 0.0f),
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mbb.title_size.x, &mbb.title_bb);
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RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.title_bb.Min,
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bb.title_bb.Max, ImGui::GetColorU32(color), title, &bb.title_size, ImVec2(0.0f, 0.0f),
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bb.title_size.x, &bb.title_bb);
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if (!value.empty())
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{
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RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.value_bb.Min,
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bb.value_bb.Max, ImGui::GetColorU32(color), value, &bb.value_size, ImVec2(1.0f, 0.5f),
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bb.value_size.x, &bb.value_bb);
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}
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if (!summary.empty())
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{
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RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, mbb.summary_bb.Min,
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mbb.summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, &mbb.summary_size,
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ImVec2(0.0f, 0.0f), mbb.summary_size.x, &mbb.summary_bb);
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RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, bb.summary_bb.Min,
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bb.summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, &bb.summary_size,
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ImVec2(0.0f, 0.0f), bb.summary_size.x, &bb.summary_bb);
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}
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s_state.menu_button_index++;
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return pressed;
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}
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@@ -2433,7 +2444,6 @@ bool FullscreenUI::ToggleButton(std::string_view title, std::string_view summary
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ImVec2(toggle_pos.x + toggle_radius + t * (toggle_size.x - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
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toggle_radius - 1.5f, col_knob, 32);
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s_state.menu_button_index++;
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return pressed;
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}
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@@ -2502,7 +2512,6 @@ bool FullscreenUI::ThreeWayToggleButton(std::string_view title, std::string_view
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ImVec2(toggle_pos.x + toggle_radius + t * (toggle_size.x - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
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toggle_radius - 1.5f, IM_COL32(255, 255, 255, 255), 32);
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s_state.menu_button_index++;
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return pressed;
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}
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@@ -2632,8 +2641,6 @@ void FullscreenUI::BeginHorizontalMenuButtons(u32 num_items, float max_item_widt
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float x_spacing /* = LAYOUT_MENU_BUTTON_X_PADDING */,
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float x_margin /* = LAYOUT_MENU_WINDOW_X_PADDING */)
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{
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s_state.menu_button_index = 0;
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(x_padding, y_padding));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, LayoutScale(UIStyle.MenuBorders ? 1.0f : 0.0f));
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@@ -2744,15 +2751,12 @@ bool FullscreenUI::HorizontalMenuButton(std::string_view title, bool enabled /*
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RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.Min, bb.Max,
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ImGui::GetColorU32(color), title, nullptr, text_align, 0.0f, &bb);
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s_state.menu_button_index++;
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return pressed;
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}
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void FullscreenUI::BeginNavBar(float x_padding /*= LAYOUT_MENU_BUTTON_X_PADDING*/,
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float y_padding /*= LAYOUT_MENU_BUTTON_Y_PADDING*/)
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{
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s_state.menu_button_index = 0;
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(x_padding, y_padding));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, LayoutScale(1.0f));
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@@ -2772,8 +2776,6 @@ void FullscreenUI::NavTitle(std::string_view title)
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if (window->SkipItems)
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return;
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s_state.menu_button_index++;
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const ImVec2 text_size(UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight,
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std::numeric_limits<float>::max(), 0.0f, IMSTR_START_END(title)));
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const ImVec2 pos(window->DC.CursorPos);
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@@ -2812,8 +2814,6 @@ bool FullscreenUI::NavButton(std::string_view title, bool is_active, bool enable
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if (window->SkipItems)
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return false;
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s_state.menu_button_index++;
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const ImVec2 text_size(UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight,
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std::numeric_limits<float>::max(), 0.0f, IMSTR_START_END(title)));
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const ImVec2 pos(window->DC.CursorPos);
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@@ -2876,8 +2876,6 @@ bool FullscreenUI::NavTab(std::string_view title, bool is_active, bool enabled,
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if (window->SkipItems)
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return false;
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s_state.menu_button_index++;
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const ImVec2 text_size = UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight,
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std::numeric_limits<float>::max(), 0.0f, IMSTR_START_END(title));
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@@ -2941,8 +2939,6 @@ bool FullscreenUI::NavTab(std::string_view title, bool is_active, bool enabled,
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bool FullscreenUI::BeginHorizontalMenu(const char* name, const ImVec2& position, const ImVec2& size,
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const ImVec4& bg_color, u32 num_items)
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{
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s_state.menu_button_index = 0;
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const float item_padding = LayoutScale(LAYOUT_HORIZONTAL_MENU_PADDING);
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const float item_width = LayoutScale(LAYOUT_HORIZONTAL_MENU_ITEM_WIDTH);
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const float item_spacing = LayoutScale(40.0f);
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@@ -3042,7 +3038,6 @@ bool FullscreenUI::HorizontalMenuItem(GPUTexture* icon, std::string_view title,
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ImGui::SameLine();
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s_state.menu_button_index++;
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return pressed;
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}
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@@ -374,9 +374,9 @@ bool MenuButtonWithValue(std::string_view title, std::string_view summary, std::
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bool MenuButtonWithVisibilityQuery(std::string_view str_id, std::string_view title, std::string_view summary,
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std::string_view value, bool* visible, bool enabled = true,
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const ImVec2& text_align = ImVec2(0.0f, 0.0f));
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bool MenuImageButton(std::string_view title, std::string_view summary, ImTextureID user_texture_id,
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const ImVec2& image_size, bool enabled = true, const ImVec2& uv0 = ImVec2(0.0f, 0.0f),
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const ImVec2& uv1 = ImVec2(1.0f, 1.0f));
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bool MenuImageButton(std::string_view title, std::string_view summary, std::string_view value, ImTextureID image,
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const ImVec2& image_size = ImVec2(0.0f, 0.0f), bool enabled = true,
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const ImVec2& uv0 = ImVec2(0.0f, 0.0f), const ImVec2& uv1 = ImVec2(1.0f, 1.0f));
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bool FloatingButton(std::string_view text, float x, float y, float anchor_x = 0.0f, float anchor_y = 0.0f,
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bool enabled = true, ImVec2* out_position = nullptr, bool repeat_button = false);
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bool ToggleButton(std::string_view title, std::string_view summary, bool* v, bool enabled = true);
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