mirror of
https://github.com/stenzek/duckstation.git
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Qt: Simplify updateEmulationActions() and updateShortcutActions()
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@@ -192,7 +192,7 @@ void MainWindow::initialize()
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updateToolbarActions();
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updateToolbarIconStyle();
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updateToolbarArea();
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updateEmulationActions(false, false, false);
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updateEmulationActions();
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updateDisplayRelatedActions();
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updateWindowTitle();
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connectSignals();
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@@ -403,7 +403,7 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
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}
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updateDisplayRelatedActions();
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updateShortcutActions(false);
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updateShortcutActions();
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updateDisplayWidgetCursor();
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// We need the surface visible.
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@@ -482,7 +482,7 @@ void MainWindow::destroyDisplayWidget()
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m_exclusive_fullscreen_requested = false;
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updateDisplayRelatedActions();
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updateShortcutActions(false);
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updateShortcutActions();
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}
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void MainWindow::updateDisplayWidgetCursor()
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@@ -550,7 +550,7 @@ void MainWindow::onSystemStarting()
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s_system_paused = false;
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switchToEmulationView();
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updateEmulationActions(true, false, s_achievements_hardcore_mode);
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updateEmulationActions();
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updateDisplayRelatedActions();
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}
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@@ -560,7 +560,7 @@ void MainWindow::onSystemStarted()
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s_system_starting = false;
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s_system_valid = true;
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updateEmulationActions(false, true, s_achievements_hardcore_mode);
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updateEmulationActions();
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updateDisplayRelatedActions();
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updateWindowTitle();
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updateStatusBarWidgetVisibility();
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@@ -596,7 +596,7 @@ void MainWindow::onSystemStopping()
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s_system_paused = false;
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s_undo_state_timestamp.reset();
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updateEmulationActions(false, false, s_achievements_hardcore_mode);
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updateEmulationActions();
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updateDisplayRelatedActions();
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updateStatusBarWidgetVisibility();
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}
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@@ -802,7 +802,7 @@ void MainWindow::recreate()
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g_emu_thread->updateDisplayWindow();
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QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents,
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[]() { return !g_main_window->hasDisplayWidget(); });
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g_main_window->updateEmulationActions(false, s_system_valid, s_achievements_hardcore_mode);
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g_main_window->updateEmulationActions();
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g_main_window->onFullscreenUIStartedOrStopped(s_fullscreen_ui_started);
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}
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@@ -2128,10 +2128,12 @@ void MainWindow::onToolbarTopLevelChanged(bool top_level)
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}
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}
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void MainWindow::updateEmulationActions(bool starting, bool running, bool achievements_hardcore_mode)
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void MainWindow::updateEmulationActions()
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{
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const bool starting_or_running = (starting || running);
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const bool starting_or_not_running = (starting || !running);
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const bool starting = s_system_starting;
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const bool starting_or_running = (starting || s_system_valid);
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const bool starting_or_not_running = (starting || !s_system_valid);
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const bool achievements_hardcore_mode = s_achievements_hardcore_mode;
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m_ui.actionStartFile->setDisabled(starting_or_running);
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m_ui.actionStartDisc->setDisabled(starting_or_running);
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m_ui.actionStartBios->setDisabled(starting_or_running);
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@@ -2176,7 +2178,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool achiev
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m_game_list_widget->setDisabled(starting);
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updateShortcutActions(starting);
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updateShortcutActions();
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if (starting_or_running)
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{
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@@ -2200,9 +2202,9 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool achiev
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m_ui.statusBar->clearMessage();
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}
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void MainWindow::updateShortcutActions(bool starting)
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void MainWindow::updateShortcutActions()
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{
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const bool starting_or_running = starting || s_system_valid;
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const bool starting_or_running = s_system_starting || s_system_valid;
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const bool is_showing_game_list = isShowingGameList();
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m_shortcuts.open_file->setEnabled(!starting_or_running);
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@@ -2365,7 +2367,7 @@ void MainWindow::switchToGameListView()
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m_ui.actionViewGameList->setChecked(true);
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m_game_list_widget->setFocus();
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updateShortcutActions(false);
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updateShortcutActions();
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}
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void MainWindow::switchToEmulationView()
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@@ -2384,7 +2386,7 @@ void MainWindow::switchToEmulationView()
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if (s_system_paused && !m_was_paused_on_game_list_switch)
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g_emu_thread->setSystemPaused(false);
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updateShortcutActions(false);
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updateShortcutActions();
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}
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void MainWindow::connectSignals()
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@@ -3202,7 +3204,7 @@ void MainWindow::onAchievementsHardcoreModeChanged(bool enabled)
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}
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s_achievements_hardcore_mode = enabled;
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updateEmulationActions(s_system_starting, s_system_valid, enabled);
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updateEmulationActions();
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}
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void MainWindow::onAchievementsAllProgressRefreshed()
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@@ -167,8 +167,8 @@ private:
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void updateToolbarActions();
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void updateToolbarIconStyle();
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void updateToolbarArea();
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void updateEmulationActions(bool starting, bool running, bool cheevos_challenge_mode);
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void updateShortcutActions(bool starting);
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void updateEmulationActions();
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void updateShortcutActions();
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void updateStatusBarWidgetVisibility();
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void updateWindowTitle();
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void updateWindowState();
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