Qt: Remove unused signal

This commit is contained in:
Stenzek
2025-09-04 19:29:30 +10:00
parent 21bede8123
commit f7edbdec22

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@@ -140,7 +140,6 @@ Q_SIGNALS:
void systemResumed();
void systemGameChanged(const QString& path, const QString& game_serial, const QString& game_title);
void systemUndoStateAvailabilityChanged(bool available, quint64 timestamp);
void gameListRefreshed();
void gameListRowsChanged(const QList<int>& rows_changed);
std::optional<WindowInfo> onAcquireRenderWindowRequested(RenderAPI render_api, bool fullscreen,
bool exclusive_fullscreen, bool surfaceless, Error* error);