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[PR #1741] [CLOSED] GPU/HW: Use SSBO+compute shader for VRAM readbacks #677
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📋 Pull Request Information
Original PR: https://github.com/stenzek/duckstation/pull/1741
Author: @stenzek
Created: 3/4/2021
Status: ❌ Closed
Base:
master← Head:cs-vram-readbacks📝 Commits (2)
9fc4facGPU/HW: Use SSBO+compute shader for VRAM readbacks3092ea6CI: Force Android signing📊 Changes
12 files changed (+319 additions, -82 deletions)
View changed files
📝
.github/workflows/rolling-release.yml(+0 -3)📝
src/common/vulkan/builders.cpp(+41 -1)📝
src/common/vulkan/builders.h(+19 -2)📝
src/core/gpu_hw_d3d11.cpp(+75 -2)📝
src/core/gpu_hw_d3d11.h(+9 -3)📝
src/core/gpu_hw_shadergen.cpp(+82 -0)📝
src/core/gpu_hw_shadergen.h(+1 -0)📝
src/core/gpu_hw_vulkan.cpp(+62 -59)📝
src/core/gpu_hw_vulkan.h(+5 -5)📝
src/core/shadergen.cpp(+23 -6)📝
src/core/shadergen.h(+1 -0)📝
src/frontend-common/fullscreen_ui.cpp(+1 -1)📄 Description
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🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.